為什麼我換手機就可以登GOOGLE了?????????
step1-1
先下載音樂,並播放
import processing.sound.*;
SoundFile sound1, sound2, sound3;
void setup() {
size(400, 300);
sound1 = new SoundFile(this, "In Game Music.mp3");
sound1.play();
}
void draw() {
}
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step1-2
把音樂下載好,放在資料夾裡面,點滑鼠可以切換音樂
import processing.sound.*;
SoundFile sound1, sound2, sound3;
void setup() {
size(400, 300);
textSize(50);
fill(255,0,0);
sound1 = new SoundFile(this, "In Game Music.mp3");
sound2 = new SoundFile(this, "Monkey 1.mp3");
sound1.play();
}
int stage=1;
void draw() {
background(255);
if(stage==1){//舞台1
text("stage 1", 100, 100);
}else if(stage==2){//舞台2
text("stage 2", 100, 100);
}
}
void mousePressed(){
if(stage==1){
stage=2;
sound1.stop();
sound2.play();
}else if(stage==2){
stage=2;
sound1.stop();
sound2.play();
}
}
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step1-3
簡化剛剛的程式
void setup() {
size(400, 300);
}
int stage=1;
void draw() {
background(255,255,0);
fill(255,0,0);
textSize(80);
if(stage==1){//舞台1
text("stage 1", 100, 100);
}else if(stage==2){//舞台2
text("stage 2", 100, 100);
}
}
void mousePressed(){
if(stage==1) stage=2;
else if(stage==2) stage=1;
}
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step2-1
物體沒有重力會漂走
void setup(){
size(400,300);
}
float fruitX=200, fruitY=300;//水果的位置
float fruitVX=2, fruitVY=-13;//水果的速度
boolean flying=true;
void draw(){
background(255,255,0);
ellipse(fruitX, fruitY, 50,50);
if(flying){//如果在飛,水果的位置會改變
fruitX += fruitVX;
fruitY += fruitVY;
fruitVY += 0.98/3;//重力加速度
}
}
void keyPressed(){
flying=false;
}
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step2-2
給物體重力
void setup(){
size(400,300);
}
float fruitX=200, fruitY=300;//水果的位置
float fruitVX=2, fruitVY=-13;//水果的速度
boolean flying=true;
void draw(){
background(255,255,0);
ellipse(fruitX, fruitY, 50,50);
if(flying){//如果在飛,水果的位置會改變
fruitX += fruitVX;
fruitY += fruitVY;
fruitVY += 0.98/3;//重力加速度
}
}
void keyPressed(){
flying=false;
fruitReset();///重新準備另一發水果
}
void fruitReset(){
fruitX=random(100,300);
fruitY=300;//固定高度
fruitVX=random(-2,+2);
fruitVY=-13;
flying=true;
}
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step2-3
修改一下
//目標: class物件: 每個水果都可以用物件做出來(值、函式)
class Fruit{
float x,y,vx,vy;
boolean flying;
PApplet sketch;//為了讓random可以用,修改一下
Fruit(PApplet _sketch){
sketch = _sketch;
reset();
}
void reset(){
x = sketch.random(100.0, 300.0);
y = 300;
vx = sketch.random(-2,+2);
vy = -13;
flying = true;
}
void update(){
x += vx;
y += vy;
vy += 0.98/3;//重力加速度
}
}
Fruit fruit;
void setup(){
size(400,300);
fruit = new Fruit(this);//為了讓random可以用,修改一下
}
void draw(){
background(255,255,0);
ellipse(fruit.x, fruit.y, 50, 50);
fruit.update();
}
void keyPressed(){
fruit.reset();
}
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step2-4-1
水果的程式
//目標: class物件: 每個水果都可以用物件做出來(值、函式)
String line="ABCDEFGHIJKLMNOPQRSTUVWXYZ";
class Fruit {
float x, y, vx, vy;
boolean flying;
char c;
PApplet sketch;
Fruit(PApplet _sketch) {
sketch = _sketch;
reset();
}
void reset() {
x = sketch.random(100.0, 300.0);
y = 300;
vx = sketch.random(-2, +2);
vy = -13;
flying = true;
int i=int(random(26));
c = line.charAt(i);
}
void update() {
x += vx;
y += vy;
vy += 0.98/3;
}
}
step2-4-2
主程式
Fruit [] fruits;
void setup(){
size(400,300);
fruits = new Fruit[3];
for(int i=0; i<3; i++){
fruits[i] = new Fruit(this);//修改一下
}
}
void draw(){
background(255,255,0);
for(int i=0; i<3; i++){
fill(255); ellipse(fruits[i].x, fruits[i].y, 50, 50);
textSize(30);
textAlign(CENTER,CENTER);
fill(0); text(fruits[i].c, fruits[i].x, fruits[i].y);
fruits[i].update();
}
}
void keyPressed(){
for(int i=0; i<3; i++){
if( keyCode == fruits[i].c){
fruits[i].reset();
}
}
}
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