1.棋盤
size(500,700);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
2.分界及數字
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{1,0,1,0,1,0,1,0,1}
};
void setup()
{
size(500,700);
}
void draw()
{
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<9;j++)
{
text(board[i][j],50+j*50,50+i*50);
}
}
}
3."將","士","象","車","馬","包","卒"
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{7,0,7,0,7,0,7,0,7}
};
String [] name={"將","士","象","車","馬","包","卒"};
void setup()
{
size(500,700);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw()
{
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<9;j++)
{
int id=board[i][j];
if(id==0) continue;
text(name[id-1],50+j*50,50+i*50);
}
}
}
4.黑紅棋
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{0,-6,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,700);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw()
{
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
int id=board[i][j];
if(id==0) continue;
if(id>0)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50-3);
}
else if(id<0)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50-3);
}
}
}
}
5.multi"將"
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{0,-6,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,700);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw()
{
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
int id=board[i][j];
if(id==0) continue;
if(id>0)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50-3);
}
else if(id<0)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50-3);
}
}
}
}
void mousePressed()
{
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20)
{
board[i][j]=1;
}
}
}
}
6.移動
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{0,-6,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,700);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw()
{
background(#564218);///不放會有殘影(紅圈)
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
int id=board[i][j];
if(id==0) continue;
if(id>0)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50-3);
}
else if(id<0)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50-3);
}
}
}
if(handchess!=0) ellipse(mouseX,mouseY,40,40);
}
int handchess=0;
void mousePressed()
{
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20)
{
handchess=board[i][j];
board[i][j]=0;///消失
}
}
}
}
void mouseReleased()
{
int i=(mouseY+25-50)/50;///4捨5入
int j=(mouseX+25-50)/50;
board[i][j]=handchess;
handchess=0;
}
7. 暗棋
int [][]board={
{1,2,2,3,3,4,4,5},
{5,6,6,7,7,7,7,7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,400);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw()
{
background(#564218);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
}
for(int y=50;y<=250;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
int id=board[i][j];
drawchess(50+25+j*50,50+25+i*50,id);
}
}
}
void drawchess(int x,int y,int id)
{
fill(255);
ellipse(x,y,40,40);
if(id>0)
{
fill(0);
text(name[id-1],x,y-3);
}
else
{
fill(255,0,0);
text(name2[-id-1],x,y-3);
}
}
8.翻棋
int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
int [][]board={
{1,2,2,3,3,4,4,5},
{5,6,6,7,7,7,7,7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,300);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw()
{
background(#564218);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
}
for(int y=50;y<=250;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if (show[i][j]==0)
{
fill(255);
ellipse(50+25+j*50,50+25+i*50,40,40);
}
else
{
int id=board[i][j];
drawchess(50+25+j*50,50+25+i*50,id);
}
}
}
}
void mousePressed()
{
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20)
{
if(show[i][j]==0) show[i][j]=1;
}
}
}
}
void drawchess(int x,int y,int id)
{
fill(255);
ellipse(x,y,40,40);
if(id>0)
{
fill(0);
text(name[id-1],x,y-3);
}
else
{
fill(255,0,0);
text(name2[-id-1],x,y-3);
}
}








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