2022年10月3日 星期一

永夜初晗凝碧天 week05

 step01

畫棋盤線
```java
///畫棋盤
size(500,700);
for(int x=50;x<=450;x+=50)
{
    line(x,50,x,500);
}
///10條
for(int y=50;y<=500;y+=50)
{
    line(50,y,450,y);
}
```

畫棋子
```java
int [][]board=
{
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7}
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
void setup()
{
  size(500,550);
}
void draw()
{
  for(int x=50;x<=450;x+=50)
  {
    line(x,50,x,250);
    line(x,300,x,500);
  }
  for(int y=50;y<=500;y+=50)
  {
    line(50,y,450,y);
  }
  for(int i=0;i<4;i++)
  {
    for(int j=0;j<9;j++)
    {
      text(board[i][j],50+j*50,50+i*50);
    }
  }
}
```

棋子中文
```java
int [][]board=
{
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7}
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name={"將","士","象","車","馬","包","卒"};
void setup()
{
  size(500,550);
  PFont font=createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);//字對齊
}
void draw()
{
  for(int x=50;x<=450;x+=50)
  {
    line(x,50,x,250);
    line(x,300,x,500);
  }
  for(int y=50;y<=500;y+=50)
  {
    line(50,y,450,y);
  }
  for(int i=0;i<4;i++)
  {
    for(int j=0;j<9;j++)
    {
      int id=board[i][j];//從1開始
      if(id==0) continue;
      text(name[id-1],50+j*50,50+i*50);
    }
  }
}
```

step02

紅黑象棋
```java
int [][]board=
{
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7},
  {0,0,0,0,0,0,0,0,0},//上面黑色
  { 0, 0, 0, 0, 0, 0, 0, 0, 0},//下面紅色
  {-7, 0,-7, 0,-7, 0,-7, 0,-7},
  {0 ,-6, 0, 0, 0, 0, 0,-6, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-4,-5,-3,-2,-1,-2,-3,-5,-4}
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
  size(500,550);
  PFont font=createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);//字對齊
}
void draw()
{
  background(#F0B82C);
  for(int x=50;x<=450;x+=50)
  {
    line(x,50,x,250);
    line(x,300,x,500);
  }
  for(int y=50;y<=500;y+=50)
  {
    line(50,y,450,y);
  }
  for(int i=0;i<10;i++)
  {
    for(int j=0;j<9;j++)
    {
      int id=board[i][j];//從1開始
      if(id==0) continue;
      if(id>0)
      {
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(0);
        text(name[id-1],50+j*50,50+i*50);
      }
      else if(id<0)
      {
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50);
      }
    }
  }
}
```

滑鼠點擊生棋
```java
int [][]board=
{
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7},
  {0,0,0,0,0,0,0,0,0},//上面黑色
  { 0, 0, 0, 0, 0, 0, 0, 0, 0},//下面紅色
  {-7, 0,-7, 0,-7, 0,-7, 0,-7},
  {0 ,-6, 0, 0, 0, 0, 0,-6, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-4,-5,-3,-2,-1,-2,-3,-5,-4}
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
  size(500,550);
  PFont font=createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);//字對齊
}
void draw()
{
  background(#F0B82C);
  for(int x=50;x<=450;x+=50)
  {
    line(x,50,x,250);
    line(x,300,x,500);
  }
  for(int y=50;y<=500;y+=50)
  {
    line(50,y,450,y);
  }
  for(int i=0;i<10;i++)
  {
    for(int j=0;j<9;j++)
    {
      int id=board[i][j];//從1開始
      if(id==0) continue;
      if(id>0)
      {
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(0);
        text(name[id-1],50+j*50,50+i*50);
      }
      else if(id<0)
      {
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50);
      }
    }
  }
}
void mousePressed()
{
  for(int i=0;i<10;i++)
  {
    for(int j=0;j<9;j++)
    {
      if(dist(mouseX,mouseY,50+j*50,50+i*50)<20)
      {
        board[i][j]=1;
      }
    }
  }
}
```

象棋
```java
int [][]board=
{
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7},
  {0,0,0,0,0,0,0,0,0},//上面黑色
  { 0, 0, 0, 0, 0, 0, 0, 0, 0},//下面紅色
  {-7, 0,-7, 0,-7, 0,-7, 0,-7},
  {0 ,-6, 0, 0, 0, 0, 0,-6, 0},
  { 0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-4,-5,-3,-2,-1,-2,-3,-5,-4}
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
  size(500,550);
  PFont font=createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);//字對齊
}
void draw()
{
  background(#F0B82C);
  for(int x=50;x<=450;x+=50)
  {
    line(x,50,x,250);
    line(x,300,x,500);
  }
  for(int y=50;y<=500;y+=50)
  {
    line(50,y,450,y);
  }
  for(int i=0;i<10;i++)
  {
    for(int j=0;j<9;j++)
    {
      int id=board[i][j];//從1開始
      if(id==0) continue;
      if(id>0)
      {
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(0);
        text(name[id-1],50+j*50,50+i*50);
      }
      else if(id<0)
      {
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50);
      }
    }
  }
  if(handChess!=0) ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed()
{
  for(int i=0;i<10;i++)
  {
    for(int j=0;j<9;j++)
    {
      if(dist(mouseX,mouseY,50+j*50,50+i*50)<20)
      {
        handChess=board[i][j];
        board[i][j]=0;//棋子不見
      }//棋子放手上
    }
  }
}
void mouseReleased()
{
  int i=(mouseY+25-50)/50;//y是50+i*50
  int j=(mouseX+25-50)/50;//x是50+j*50
  board[i][j]=handChess;//手上棋子放棋盤
  handChess=0;//手上棋子清空
}
```

step03

暗棋
```java
int [][]board=
{
  { 1, 2, 2, 3, 3, 4, 4, 5},
  { 5, 6, 6, 7, 7, 7, 7, 7},
  {-1,-2,-2,-3,-3,-4,-4,-5},
  {-5,-6,-6,-7,-7,-7,-7,-7}
};//暗棋格子少,32子
void setup()
{
  size(500,400);
  PFont font=createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);
}
void draw()
{
  background(#F0B82C);
  for(int x=50;x<=450;x+=50)
  {
    line(x,50,x,250);
  }
  for(int y=50;y<=250;y+=50)
  {
    line(50,y,450,y);
  }
  for(int i=0;i<4;i++)
  {
    for(int j=0;j<8;j++)
    {
      int id=board[i][j];
      drawChess(50+25+j*50,50+25+i*50,id);
    }
  }
}
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void drawChess(int x,int y,int id)
{
  fill(255);
  ellipse(x,y,40,40);
  if(id>0)
  {
    fill(0);
    text(name[id-1],x,y-3);
  }
  else if(id<0)
  {
    fill(255,0,0);
    text(name2[-id-1],x,y-3);
  }
}
```


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