1-1
透過x軸和y軸畫出棋盤。
size(500,700);
for(int x=50;x<=450;x+=50){
line(x,50,x,500);
}
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
1-2
讓棋盤的楚河漢界出現,同時棋盤上也出現數字。
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{1,0,1,0,1,0,1,0,1},
};
void setup(){
size(500,550);
}
void draw(){
for(int x=50;x<=450;x+=50){
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int i=0;i<4;i++){
for(int j=0;j<9;j++){
text(board[i][j],50+j*50,50+i*50);
}
}
}
1-3
棋盤上的數字變成了棋子上的字。
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{7,0,7,0,7,0,7,0,7},
};
String[]name={"將","士","象","車","馬","包","卒"};
void setup(){
size(500,550);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw(){
for(int x=50;x<=450;x+=50){
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int i=0;i<4;i++){
for(int j=0;j<9;j++){
int id=board[i][j];
if(id==0)continue;
text(name[id-1],50+j*50,50+i*50);
}
}
}
2-1
兩邊的棋子都出現在棋盤上面,分別是紅色和黑色棋。
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{-0,-6,0,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
};
String[]name={"將","士","象","車","馬","包","卒"};
String[]name2={"帥","仕","象","相","俥","傌","炮","兵"};
void setup(){
size(500,550);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw(){
background(#E39D10);
for(int x=50;x<=450;x+=50){
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
int id=board[i][j];
if(id==0)continue;
if(id>0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50);
}else if(id<0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50);
}
}
}
}
2-2
按下滑鼠可以增加棋子到你所點選的棋盤位置。
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{-0,-6,0,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
};
String[]name={"將","士","象","車","馬","包","卒"};
String[]name2={"帥","仕","象","相","俥","傌","炮","兵"};
void setup(){
size(500,550);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw(){
background(#E39D10);
for(int x=50;x<=450;x+=50){
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
int id=board[i][j];
if(id==0)continue;
if(id>0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50);
}else if(id<0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50);
}
}
}
}
void mousePressed()
{
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
board[i][j]=1;
}
}
}
}
2-3
可透過滑鼠將你所選的棋子拖曳到你想放的位置。
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{-0,-6,0,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
};
String[]name={"將","士","象","車","馬","包","卒"};
String[]name2={"帥","仕","象","相","俥","傌","炮","兵"};
void setup(){
size(500,550);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw(){
background(#E39D10);
for(int x=50;x<=450;x+=50){
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
int id=board[i][j];
if(id==0)continue;
if(id>0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50);
}else if(id<0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50);
}
}
}
if(handChess!=0)ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed()
{
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handChess=board[i][j];
board[i][j]=0;
}
}
}
}
void mouseReleased()
{
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;
handChess=0;
}
3-1
暗棋
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,400);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name2[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
3-2
棋子轉成背面點選後可以翻面。
int [][]show={
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};///再翻牌前,都不會show出來
int [][]board={
{1, 2, 2, 3, 3, 4, 4, 5},
{7, 7, 7, 7, 7, 7, 7, 7},
{-1, -2, -2, -3, -3, -4, -4, -5},
{-7, -7, -7, -7, -7, -7, -7, -7},
};//1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "瑪", "炮", "兵"};
void setup() {
size(500, 300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#D8B532);
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) { ///10條
line(50, y, 450, y);
}
for (int i=0; i<4; i++) {
for (int j=0; j<8; j++) {
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50, 40, 40);
}
else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if (dist(mouseX, mouseY, 50+25+j*50, 50+25+i*50)<20) {
if(show[i][j]==0) show[i][j] = 1; //show出來
//下次上
}
}
}
}
void drawChess(int x, int y, int id) {
fill(255);
ellipse(x, y, 40, 40);
if (id>0) {
fill(0);
text(name[id-1], x, y-3);
} else {
fill(255, 0, 0);
text(name2[-id-1], x, y-3);
}
}








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