week05_象棋
- 畫棋盤
```java
//畫棋盤
//等差級數: 50, 100, 150, 200, 250, 300, 350, 400, 450
//for(int x=50; x<=450; x+=50)
size(500, 700);
for(int x=50; x<=450; x+=50){
line(x, 50, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
```
2. 畫棋子
```java
//畫棋子(要下棋 要互動)
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 0, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
void setup(){
size(500, 550);
}
void draw(){
for(int x=50; x<=450; x+=50){
line(x, 50, x, 250);
line(x, 300, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<9; j++){
text(board[i][j], 50+j*50, 50+i*50);
}
}
}```
3. 將中文字寫上去
```java
//畫棋子
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 0, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將","士", "象", "車", "馬", "包", "卒"};
void setup(){
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
for(int x=50; x<=450; x+=50){
line(x, 50, x, 250);
line(x, 300, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<9; j++){
int id = board[i][j];//1開始
if(id==0) continue;//陣列請回去(繼續)
text(name[id-1], 50+j*50, 50+i*50);
}
}
}```
4. 畫雙方棋子
```java
//畫棋子
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},//上面是黑色
{0, 0, 0, 0, 0, 0, 0, 0, 0},//下面是紅色
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將","士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥","仕", "相", "俥", "傌", "炮", "兵"};
void setup(){
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
background(#E5C56B);
line(200, 50, 300, 150);
line(300, 50, 200, 150);
line(200, 400, 300, 500);
line(300, 400, 200, 500);
}
void draw(){
for(int x=50; x<=450; x+=50){
line(x, 50, x, 250);
line(x, 300, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
int id = board[i][j];//1開始
if(id==0) continue;//陣列請回去(繼續)
if(id>0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
}else if(id<0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}```
5.加入滑鼠事件
```java
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},//上面是黑色
{0, 0, 0, 0, 0, 0, 0, 0, 0},//下面是紅色
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將","士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥","仕", "相", "俥", "傌", "炮", "兵"};
void setup(){
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
background(#E5C56B);
line(200, 50, 300, 150);
line(300, 50, 200, 150);
line(200, 400, 300, 500);
line(300, 400, 200, 500);
}
void draw(){
for(int x=50; x<=450; x+=50){
line(x, 50, x, 250);
line(x, 300, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
int id = board[i][j];//1開始
if(id==0) continue;//陣列請回去(繼續)
if(id>0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
}else if(id<0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX, mouseY, 50+j*50, 50+i*50)<20){
board[i][j]=1;
}
}
}
}```
6. 下棋
```java
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},//上面是黑色
{0, 0, 0, 0, 0, 0, 0, 0, 0},//下面是紅色
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將","士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥","仕", "相", "俥", "傌", "炮", "兵"};
void setup(){
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#E5C56B);
line(200, 50, 300, 150);
line(300, 50, 200, 150);
line(200, 400, 300, 500);
line(300, 400, 200, 500);
for(int x=50; x<=450; x+=50){
line(x, 50, x, 250);
line(x, 300, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
int id = board[i][j];//1開始
if(id==0) continue;//陣列請回去(繼續)
if(id>0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
}else if(id<0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
if(handChess!=0) ellipse(mouseX, mouseY, 40, 40);
}
int handChess=0;
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX, mouseY, 50+j*50, 50+i*50)<20){
handChess = board[i][j];
board[i][j]=0; //棋盤上的棋子不見了
}//把那個棋子拿在手上
}
}
}
void mouseReleased(){//另一種四捨五入
int i = (mouseY+25-50)/50;//y是50+i*50
int j = (mouseX+25-50)/50;//x是50+*50
board[i][j] = handChess;//手上的棋子放到棋盤
handChess = 0;//手上的棋子清空
}```
7. 暗棋
```java
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,400);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#E5C56B);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name2[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}```
8. 暗棋翻牌
```java
int [][]show={
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
}; //翻牌前, 0都不會秀
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1, -2, -2, -3, -3, -4, -4, -5},
{-5, -6, -6, -7, -7, -7, -7, -7}
};
void setup(){
size(500,400);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#E5C56B);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX, mouseY, 50+25+j*50, 50+25+i*50)<20){
if(show[i][j]==0) show[i][j]=1;
//之後在加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}```








沒有留言:
張貼留言