Step01 舞台音樂切換
import processing.sound.*;
SoundFile sound1, sound2, sound3;
void setup(){
size(400,300);
textSize(50);
fill(255,0,0);
sound1 = new SoundFile(this,"Monkey 1.mp3");
sound2 = new SoundFile(this,"Monkey 2.mp3");
sound1.play();
}
int stage=1;
void draw(){
background(255);
if(stage==1){
text("stage 1",100,100);
}else if(stage==2){
text("stage 2",100,100);
}
}
void mousePressed(){
if(stage==1){
stage=2;
sound1.stop();
sound2.play();
}else if(stage==2){
stage=1;
sound2.stop();
sound1.play();
}
}
Step01-2 舞台切換Step02-1 飛球
Step02-2 完善飛球
void setup(){
size(400,300);
}
float fruitX=200,fruitY=150;
float fruitVX=2,fruitVY=-13;
boolean flying=true;
void draw(){
background(255,255,0);
ellipse(fruitX,fruitY,50,50);
if(flying){
fruitX+=fruitVX;
fruitY+=fruitVY;
fruitVY+=0.98/2;
}
}
void keyPressed(){
flying=false;
fruitReset();
}
void fruitReset(){
fruitX=random(100,300);
fruitY=300;
fruitVX=random(-2,+2);
fruitVY=-13;
flying=true;
}
Step03-1
class Fruit{
float x,y,vx,vy;
boolean flying;
PApplet sketch;
Fruit(PApplet _sketch){
sketch=_sketch;
reset();
}
void reset(){
x=sketch.random(100.0,300.0);
y=300;
vx=sketch.random(-2,+2);
vy=-13;
flying = true;
}
void update(){
x+=vx;
y+=vy;
vy+=0.98/3;
}
}
Fruit fruit;
void setup(){
size(400,300);
fruit=new Fruit(this);
}
void draw(){
background(255,255,0);
ellipse(fruit.x,fruit.y,50,50);
fruit.update();
}
void keyPressed(){
fruit.reset();
}
Step03-2完善






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