播放音檔
import processing.sound.*; #使用sound函式庫所有內容
SoundFile file1;#宣告音檔
file1 =new SoundFile(this,"In Game Music.mp3");
file1.play();#撥放音檔
SoundFile file1;#宣告音檔
file1 =new SoundFile(this,"In Game Music.mp3");
file1.play();#撥放音檔
轉換舞台
int stage=1;
void draw()
{
background(125);
if(stage == 1)
{
text("stage1",100,100);
}
else if(stage == 2)
{
text("stage2",100,100);
}
}
void mousePressed()
{
if(stage == 1)
{
stage = 2;
file1.stop();
file2.play();
}
else if(stage == 2)
{
stage = 1;
file2.stop();
file1.play();
}
}
void draw()
{
background(125);
if(stage == 1)
{
text("stage1",100,100);
}
else if(stage == 2)
{
text("stage2",100,100);
}
}
void mousePressed()
{
if(stage == 1)
{
stage = 2;
file1.stop();
file2.play();
}
else if(stage == 2)
{
stage = 1;
file2.stop();
file1.play();
}
}
水果忍者(用類別class)
week08_3
Fruit[] fruits;
void setup()
{
size(400,300);
fruits = new Fruit[3];
for(int i=0;i<3;i++)
{
fruits[i] = new Fruit(this);
}
}
void draw()
{
background(125);
for(int i=0;i<3;i++)
{
fill(255);
ellipse(fruits[i].x,fruits[i].y,50,50);
textSize(30);
textAlign(CENTER,CENTER);
fill(0);
text(fruits[i].c,fruits[i].x,fruits[i].y);
fruits[i].update();
}
}
void keyPressed()
{
for(int i=0;i<3;i++)
{
if(keyCode == fruits[i].c)
{
fruits[i].reset();
}
}
}
Fruit
String line = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
class Fruit
{
float x,y,vx,vy;
boolean flying;
char c;
PApplet sketch;
Fruit(PApplet _sketch)
{
sketch = _sketch;
reset();
}
void reset()
{
x = sketch.random(100.0,300.0);
y = 300;
vx = sketch.random(-2,+2);
vy = -13;
flying = true;
int i = int(random(26));
c = line.charAt(i);
}
void update()
{
x += vx;
y += vy;
vy += 0.98/3;
}
}
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