1、暗棋
(1)暗棋翻面
將上週的程式碼複製貼上
程式碼:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
(2)亂數洗牌
加一個for迴圈,讓棋子可以隨機出現
程式碼:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){///洗1000次牌
int i1=int(random(4)),j1=int(random(8));//i=列,j=行
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];///設一個空的temp暫存[i1][j1]
board[i1][j1]=board[i2][j2];///交換[i1][j1]跟[j1][j2]
board[i2][j2]=temp;///再交換[i2][j2]跟temp
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
(3)選取的象棋會變色
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
drawChess(50+25+moveJ*50, 50+25+moveI*50, 9);///上一行的i跟j變成moveI跟moveJ,且id改成9,代表被選取的棋子
}
}
int moveI=-1,moveJ=-1;//-1等於未選取
boolean moving = false;///false等於未選取
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
else{
moveI=i;
moveJ=j;
moving=true;///選取棋子了
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id==9){///如果選取棋子了
fill(0,255,0);///顏色改成綠色
ellipse(x,y,40,40);///圓形的位置跟大小
}
else if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
(4)被選取的棋子
被選取的棋子會變半透明,且可以跟著滑鼠移動
程式碼:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);///128是透明度
ellipse(50+25+moveJ*50, 50+25+moveI*50, 40,40);
drawChess(mouseX,mouseY,moveID);///讓棋子跟著滑鼠
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving = false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
程式碼:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);
ellipse(50+25+moveJ*50, 50+25+moveI*50, 40,40);
drawChess(mouseX,mouseY,moveID);
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving = false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
void mouseReleased(){
for(int i=0;i<4;i++){
for(int j=0;j<8;j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(moving){
board[moveI][moveJ]=0;
board[i][j]=moveID;
moving=false;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
if(id==0)return;
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
音樂
(1)下載音樂檔
音樂檔要拉進程式碼
(2)下載安裝包
(3)播放
import processing.sound.*;
void setup(){
SoundFile file =new SoundFile(this,"Intro Song_Final.mp3");
file.play();
}
void draw(){
}
void mousePressed(){
SoundFile file2=new SoundFile(this,"Intro Song_Final.mp3");
file2.play();
}
(4)更換音樂
程式碼:
import processing.sound.*;
SoundFile file1,file2,file3,file4;
void setup(){
file1 =new SoundFile(this,"Intro Song_Final.mp3");
file2 =new SoundFile(this,"sword slash.mp3");
file3 =new SoundFile(this,"Monkey 1.mp3");
file4 =new SoundFile(this,"Monkey 2.mp3");
file1.play();
}
void draw(){
}
void mousePressed(){
file2.play();///按滑鼠改變
}
void keyPressed(){
file3.play();///按鍵盤改變
}









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