1.上禮拜的暗棋(可翻牌)
int [][]show={{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0}};//翻牌前, 0 都不會秀哦!int [][]board={{ 1, 2, 2, 3, 3, 4, 4, 5},{ 5, 6, 6, 7, 7, 7, 7, 7},{-1,-2,-2,-3,-3,-4,-4,-5},{-5,-6,-6,-7,-7,-7,-7,-7}}; //暗棋的格子,比較少 4x8=32個棋子void setup(){size(500,300);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);}void draw(){background(#F0B82C);for (int x=50; x<=450; x+=50) {line( x, 50, x, 250);}for (int y=50; y<=250; y+=50) {line( 50, y, 450, y);}for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(show[i][j]==0){fill(255);ellipse( 50+25+j*50, 50+25+i*50, 40, 40);}else{int id = board[i][j];drawChess(50+25+j*50, 50+25+i*50, id);}}}}void mousePressed(){for(int i=0; i<10; i++){for(int j=0; j<9; j++){if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它//之後再加棋子的移動}}}}String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};void drawChess(int x, int y, int id){fill(255);ellipse( x, y, 40, 40);if(id>0){//黑fill(0);text( name[id-1], x, y-3);}else{//紅fill(255,0,0);text( name2[-id-1], x, y-3);}
2.暗棋+洗牌
int [][]show={{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0}};//翻牌前, 0 都不會秀哦!int [][]board={{ 1, 2, 2, 3, 3, 4, 4, 5},{ 5, 6, 6, 7, 7, 7, 7, 7},{-1,-2,-2,-3,-3,-4,-4,-5},{-5,-6,-6,-7,-7,-7,-7,-7}}; //暗棋的格子,比較少 4x8=32個棋子void setup(){size(500,300);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);for(int k=0;k<1000;k++){//很多次洗牌1000次int i1=int(random(4)) ,j1=int(random(8)) ;int i2=int(random(4)) ,j2=int(random(8)) ;int temp=board[i1][j1];board[i1][j1]=board[i2][j2];board[i2][j2]=temp;}}void draw(){background(#F0B82C);for (int x=50; x<=450; x+=50) {line( x, 50, x, 250);}for (int y=50; y<=250; y+=50) {line( 50, y, 450, y);}for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(show[i][j]==0){fill(255);ellipse( 50+25+j*50, 50+25+i*50, 40, 40);}else{int id = board[i][j];drawChess(50+25+j*50, 50+25+i*50, id);}}}}void mousePressed(){for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它//之後再加棋子的移動}}}}String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};void drawChess(int x, int y, int id){fill(255);ellipse( x, y, 40, 40);if(id>0){//黑fill(0);text( name[id-1], x, y-3);}else{//紅fill(255,0,0);text( name2[-id-1], x, y-3);}
3.暗棋+移動
4.暗棋,移動的棋子半透明int [][]show={{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0}};//翻牌前, 0 都不會秀哦!int [][]board={{ 1, 2, 2, 3, 3, 4, 4, 5},{ 5, 6, 6, 7, 7, 7, 7, 7},{-1,-2,-2,-3,-3,-4,-4,-5},{-5,-6,-6,-7,-7,-7,-7,-7}}; //暗棋的格子,比較少 4x8=32個棋子void setup(){size(500,300);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);for(int k=0;k<1000;k++){ //很多次洗牌1000次int i1=int(random(4)) ,j1=int(random(8)) ;int i2=int(random(4)) ,j2=int(random(8)) ;int temp=board[i1][j1];board[i1][j1]=board[i2][j2];board[i2][j2]=temp;}}void draw(){background(#F0B82C);for (int x=50; x<=450; x+=50) {line( x, 50, x, 250);}for (int y=50; y<=250; y+=50) {line( 50, y, 450, y);}for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(show[i][j]==0){fill(255);ellipse( 50+25+j*50, 50+25+i*50, 40, 40);}else{int id = board[i][j];drawChess(50+25+j*50, 50+25+i*50, id);}}}if(moving){drawChess(50+25+moveJ*50, 50+25+moveI*50, 9);}}int moveI = -1,moveJ = -1;boolean moving = false; //不是移動中void mousePressed(){for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它else {moveI = i; //我們想移動的棋子i座標moveJ = j; //我們想移動的棋子j座標moving = true;//現在移動中}}}}}String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};void drawChess(int x, int y, int id){fill(255);ellipse( x, y, 40, 40);if(id==9){//待移動中的棋子 綠色fill(0,255,0);ellipse( x, y, 40, 40);}else if(id>0){//黑fill(0);text( name[id-1], x, y-3);}else{//紅fill(255,0,0);text( name2[-id-1], x, y-3);}}
5.暗棋+吃棋子int [][]show={{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0}};//翻牌前, 0 都不會秀哦!int [][]board={{ 1, 2, 2, 3, 3, 4, 4, 5},{ 5, 6, 6, 7, 7, 7, 7, 7},{-1,-2,-2,-3,-3,-4,-4,-5},{-5,-6,-6,-7,-7,-7,-7,-7}}; //暗棋的格子,比較少 4x8=32個棋子void setup(){size(500,300);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);for(int k=0;k<1000;k++){ //很多次洗牌1000次int i1=int(random(4)) ,j1=int(random(8)) ;int i2=int(random(4)) ,j2=int(random(8)) ;int temp=board[i1][j1];board[i1][j1]=board[i2][j2];board[i2][j2]=temp;}}void draw(){background(#F0B82C);for (int x=50; x<=450; x+=50) {line( x, 50, x, 250);}for (int y=50; y<=250; y+=50) {line( 50, y, 450, y);}for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(show[i][j]==0){fill(255);ellipse( 50+25+j*50, 50+25+i*50, 40, 40);}else{int id = board[i][j];drawChess(50+25+j*50, 50+25+i*50, id);}}}if(moving){fill(0,255,0,128);//綠色 半透明ellipse(50+25+moveJ*50, 50+25+moveI*50, 40, 40);drawChess(mouseX,mouseY,moveID);//正在飛行,移動的棋子}}int moveI = -1,moveJ = -1,moveID = -1;boolean moving = false; //不是移動中void mousePressed(){for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它else {moveI = i; //我們想移動的棋子i座標moveJ = j; //我們想移動的棋子j座標moveID = board[i][j];moving = true;//現在移動中}}}}}String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};void drawChess(int x, int y, int id){fill(255);ellipse( x, y, 40, 40);/*if(id==9){//待移動中的棋子 綠色fill(0,255,0);ellipse( x, y, 40, 40);}else*/if(id>0){//黑fill(0);text( name[id-1], x, y-3);}else{//紅fill(255,0,0);text( name2[-id-1], x, y-3);}}
6.裝聲音外掛int [][]show={{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0},{ 0, 0, 0, 0, 0, 0, 0, 0}};//翻牌前, 0 都不會秀哦!int [][]board={{ 1, 2, 2, 3, 3, 4, 4, 5},{ 5, 6, 6, 7, 7, 7, 7, 7},{-1,-2,-2,-3,-3,-4,-4,-5},{-5,-6,-6,-7,-7,-7,-7,-7}}; //暗棋的格子,比較少 4x8=32個棋子void setup(){size(500,300);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);for(int k=0;k<1000;k++){ //很多次洗牌1000次int i1=int(random(4)) ,j1=int(random(8)) ;int i2=int(random(4)) ,j2=int(random(8)) ;int temp=board[i1][j1];board[i1][j1]=board[i2][j2];board[i2][j2]=temp;}}void draw(){background(#F0B82C);for (int x=50; x<=450; x+=50) {line( x, 50, x, 250);}for (int y=50; y<=250; y+=50) {line( 50, y, 450, y);}for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(show[i][j]==0){fill(255);ellipse( 50+25+j*50, 50+25+i*50, 40, 40);}else{int id = board[i][j];drawChess(50+25+j*50, 50+25+i*50, id);}}}if(moving){fill(0,255,0,128);//綠色 半透明ellipse(50+25+moveJ*50, 50+25+moveI*50, 40, 40);//原來的位置drawChess(mouseX,mouseY,moveID);//正在飛行,移動的棋子}}int moveI = -1,moveJ = -1,moveID = -1;boolean moving = false; //不是移動中void mouseReleased(){ //放開時,把他吃掉for(int i=0;i<4;i++){for(int j=0;j<8;j++){if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){if(moving){board[moveI][moveJ]=0;board[i][j]=moveID;moving = false;}}}}}void mousePressed(){for(int i=0; i<4; i++){for(int j=0; j<8; j++){if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它else {moveI = i; //我們想移動的棋子i座標moveJ = j; //我們想移動的棋子j座標moveID = board[i][j];moving = true;//現在移動中}}}}}String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};void drawChess(int x, int y, int id){if(id==0)return;//沒有棋子就不要進來fill(255);ellipse( x, y, 40, 40);/*if(id==9){//待移動中的棋子 綠色fill(0,255,0);ellipse( x, y, 40, 40);}else*/if(id>0){//黑fill(0);text( name[id-1], x, y-3);}else{//紅fill(255,0,0);text( name2[-id-1], x, y-3);}}
7.播放音樂
//mp3拉進來,Ctrl-k看檔案import proccessing.sound.*; //音樂功能//使用外掛,先把外掛裝起來(Sketch-library-Manage Libraries-搜sound)
void setup(){SoundFile file = new SoundFile(this,"Intro Song_Final.mp3");file.play();}void draw(){}void mousePressed(){SoundFile file2 = new SoundFile(this,"In Game Music2.mp3");file2.play();
8.播放音樂(在外面宣告-比較快)
//mp3拉進來,Ctrl-k看檔案import proccessing.sound.*; //音樂功能//使用外掛,先把外掛裝起來(Sketch-library-Manage Libraries-搜sound)void setup(){file1 = new SoundFile(this,"Intro Song_Final.mp3");file2 = new SoundFile(this,"In Game Music2.mp3");file3 = new SoundFile(this,"Monkey.mp3");file4 = new SoundFile(this,"Fruit Missed.mp3");file1.play();}void draw(){}void mousePressed(){file2.play();}void keyPressed(){fil3.play();}









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