Step01-1 棋盤
Step01-2 加入棋子
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{1,0,1,0,1,0,1,0,1},
};
void setup(){
size(500,550);
}
void draw(){
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++){
for(int j=0;j<9;j++){
text(board[i][j],50+j*50,50+i*50);
}
}
}
Step01-3 完善棋子int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{0,-6,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup(){
size(500,550);
PFont font = createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw(){
background(#F0B82C);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
int id=board[i][j];
if(id==0) continue;
if(id>0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50);
}else if(id<0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50-3);
}
}
}
}
Step02-2 加入滑鼠Step02-3 滑鼠移動
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,6,0},
{7,0,7,0,7,0,7,0,7},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{-7,0,-7,0,-7,0,-7,0,-7},
{0,-6,0,0,0,0,0,-6,0},
{0,0,0,0,0,0,0,0,0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup(){
size(500,550);
PFont font = createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw(){
background(#F0B82C);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
line(x,300,x,500);
}
for(int y=50;y<=500;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
int id=board[i][j];
if(id==0) continue;
if(id>0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(0);
text(name[id-1],50+j*50,50+i*50);
}else if(id<0){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
fill(255,0,0);
text(name2[-id-1],50+j*50,50+i*50-3);
}
}
}
if(handChess!=0)ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handChess=board[i][j];
board[i][j]=0;
}
}
}
}
void mouseReleased(){
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;
handChess=0;
Step03-1 暗棋







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