1.畫棋盤
size(500,700);for(int x=50;x<=450;x+=50){line(x,50,x,500);}for(int y=50;y<=500;y+=50){line(50,y,450,y);
2. 棋盤有數字
int[][]board={{4,5,3,2,1,2,3,5,4},{0,0,0,0,0,0,0,0,0},{0,6,0,0,0,0,0,0,0},{1,0,1,0,1,0,1,0,1},};void setup(){size(500,550);}void draw(){for(int x=50;x<=450;x+=50){line(x,50,x,250);line(x,300,x,500);}for(int y=50;y<=500;y+=50){line(50,y,450,y);}for(int i=0;i<4;i++){for(int j=0;j<9;j++){text(board[i][j],50+j*50,50+i*50);}}}
3.棋盤有棋子
int[][]board={{4,5,3,2,1,2,3,5,4},{0,0,0,0,0,0,0,0,0},{0,6,0,0,0,0,0,0,0},{1,0,1,0,1,0,1,0,1},};String[] name={"將","士","象","車","馬","包","卒"};void setup(){size(500,550);PFont font = createFont("標楷體",30);textFont(font);textAlign(CENTER,CENTER);}void draw(){for(int x=50;x<=450;x+=50){line(x,50,x,250);line(x,300,x,500);}for(int y=50;y<=500;y+=50){line(50,y,450,y);}for(int i=0;i<4;i++){for(int j=0;j<9;j++){int id=board[i][j];if(id==0)continue;text(name[id-1],50+j*50,50+i*50);}}}
4.加棋子,棋盤顏色
int[][]board={{4, 5, 3, 2, 1, 2, 3, 5, 4},{0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 6, 0, 0, 0, 0, 0, 6, 0},{7, 0, 7, 0, 7, 0, 7, 0, 7},{0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0},{-7, 0, -7, 0, -7, 0, -7, 0, -7},{0, -6, 0, 0, 0, 0, 0, -6, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0},{-4, -5, -3, -2, -1, -2, -3, -5, -4},};String[] name={"將", "士", "象", "車", "馬", "包", "卒"};String[] name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};void setup() {size(500, 550);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);}void draw() {background(#F0B82C);for (int x=50; x<=450; x+=50) {line(x, 50, x, 250);line(x, 300, x, 500);}for (int y=50; y<=500; y+=50) {line(50, y, 450, y);}for (int i=0; i<10; i++) {for (int j=0; j<9; j++) {int id=board[i][j];if (id==0)continue;if (id>0) {fill(255);ellipse(50+j*50, 50+i*50, 40, 40);fill(0);text(name[id-1], 50+j*50, 50+i*50-3);} else if (id<0) {fill(255);ellipse(50+j*50, 50+i*50, 40, 40);fill(255, 0, 0);text(name2[-id-1], 50+j*50, 50+i*50-3);}}}
5.加互動,點出現將
int[][]board={{4, 5, 3, 2, 1, 2, 3, 5, 4},{0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 6, 0, 0, 0, 0, 0, 6, 0},{7, 0, 7, 0, 7, 0, 7, 0, 7},{0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0},{-7, 0, -7, 0, -7, 0, -7, 0, -7},{0, -6, 0, 0, 0, 0, 0, -6, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0},{-4, -5, -3, -2, -1, -2, -3, -5, -4},};String[] name={"將", "士", "象", "車", "馬", "包", "卒"};String[] name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};void setup() {size(500, 550);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);}void draw() {background(#F0B82C);for (int x=50; x<=450; x+=50) {line(x, 50, x, 250);line(x, 300, x, 500);}for (int y=50; y<=500; y+=50) {line(50, y, 450, y);}for (int i=0; i<10; i++) {for (int j=0; j<9; j++) {int id=board[i][j];if (id==0)continue;if (id>0) {fill(255);ellipse(50+j*50, 50+i*50, 40, 40);fill(0);text(name[id-1], 50+j*50, 50+i*50-3);} else if (id<0) {fill(255);ellipse(50+j*50, 50+i*50, 40, 40);fill(255, 0, 0);text(name2[-id-1], 50+j*50, 50+i*50-3);}}}}void mousePressed() {for (int i=0; i<10; i++) {for (int j=0; j<9; j++) {if (dist(mouseX, mouseY, 50+j*50, 50+i*50)<20) {board[i][j]=1;}}}
6.滑鼠可以拖曳棋子
int[][]board={{4, 5, 3, 2, 1, 2, 3, 5, 4},{0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 6, 0, 0, 0, 0, 0, 6, 0},{7, 0, 7, 0, 7, 0, 7, 0, 7},{0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0},{-7, 0, -7, 0, -7, 0, -7, 0, -7},{0, -6, 0, 0, 0, 0, 0, -6, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0},{-4, -5, -3, -2, -1, -2, -3, -5, -4},};String[] name={"將", "士", "象", "車", "馬", "包", "卒"};String[] name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};void setup() {size(500, 550);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);}void draw() {background(#F0B82C);for (int x=50; x<=450; x+=50) {line(x, 50, x, 250);line(x, 300, x, 500);}for (int y=50; y<=500; y+=50) {line(50, y, 450, y);}for (int i=0; i<10; i++) {for (int j=0; j<9; j++) {int id=board[i][j];if (id==0)continue;if (id>0) {fill(255);ellipse(50+j*50, 50+i*50, 40, 40);fill(0);text(name[id-1], 50+j*50, 50+i*50-3);} else if (id<0) {fill(255);ellipse(50+j*50, 50+i*50, 40, 40);fill(255, 0, 0);text(name2[-id-1], 50+j*50, 50+i*50-3);}}}if (handChess!=0) ellipse(mouseX,mouseY,40,40);}int handChess=0;void mousePressed() {for (int i=0; i<10; i++) {for (int j=0; j<9; j++) {if (dist(mouseX, mouseY, 50+j*50, 50+i*50)<20) {handChess=board[i][j];board[i][j]=0;}}}}void mouseReleased(){int i=(mouseY+25-50)/50;int j=(mouseX+25-50)/50;board[i][j]=handChess;handChess=0;}
int [][]board={{ 1, 2, 2, 3, 3, 4, 4, 5},{ 5, 6, 6, 7, 7, 7, 7, 7},{-1,-2,-2,-3,-3,-4,-4,-5},{-5,-6,-6,-7,-7,-7,-7,-7}}; //暗棋的格子,比較少 4x8=32個棋子void setup(){size(500,400);PFont font = createFont("標楷體", 30);textFont(font);textAlign(CENTER, CENTER);}void draw(){background(#F0B82C);for (int x=50; x<=450; x+=50) {line( x, 50, x, 250);}for (int y=50; y<=250; y+=50) {line( 50, y, 450, y);}for(int i=0; i<4; i++){for(int j=0; j<8; j++){int id = board[i][j];drawChess(50+25+j*50, 50+25+i*50, id);}}}String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};void drawChess(int x, int y, int id){fill(255);ellipse( x, y, 40, 40);if(id>0){//黑fill(0);text( name2[id-1], x, y-3);}else{//紅fill(255,0,0);text( name2[-id-1], x, y-3);}







沒有留言:
張貼留言