# 2022/10/17
```
1. 複習象棋暗棋(缺亂數shuffle)
2. 記憶卡片遊戲
3. 打字遊戲、水果忍者/鍵盤忍者
```
## 完美的暗棋
```C
1.複製上週程式
2.亂數洗牌
=> for(int k=0;k<1000;k++){
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
3.更精進的亂數洗牌
=>
=>```
4.移動時可以看出移動的是哪個棋子
```
## FIRST PROGRAM
```C
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);
ellipse(50+25+moveJ*50,50+25+moveI*50,40,40);
drawChess(mouseX,mouseY,moveID);
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving=false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){//帶移動中的棋子
// fill(0,255,0);
// ellipse(x,y,40,40);
//}else
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
```
## Final Program
>>> 可以吃掉棋子!!!
```C
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);
ellipse(50+25+moveJ*50,50+25+moveI*50,40,40);
drawChess(mouseX,mouseY,moveID);
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving=false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
void mouseReleased(){
for(int i=0;i<4;i++){
for(int j=0;j<8;j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(moving){
board[moveI][moveJ]=0;
board[i][j]=moveID;
moving=false;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
if(id==0)return;
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){//帶移動中的棋子
// fill(0,255,0);
// ellipse(x,y,40,40);
//}else
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
```
## 水果忍者
```
1. 上moodle下載MP3檔
2.可以透過Ctrl+F 找到mp3們的檔名
2-1. 將找到的檔名複製起來後丟到第三個網址的後端
3.下載背景音樂
```
### 將音樂檔丟入程式碼
```
1.設定最一開始的音樂背景
=>void setup(){
SoundFile file=new SoundFile(this,"Intro Song_Final.mp3");
file.play();
}
2.設定滑鼠點擊後撥放的第二個音檔
=>void mousePressed(){
SoundFile file2=new SoundFile(this,"In Game Music.mp3");
file2.play();
}
```
## 播放好幾個音檔
```
1.宣告好幾個音檔
2.一次撥!!
```



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