1.暗棋(random)
int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
int [][]board={
{1,2,2,3,3,4,4,5},
{5,6,6,7,7,7,7,7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,300);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
for(int k=0;k<1000;k++)
{
int a1=int(random(4)),a2=int(random(8));
int b1=int(random(4)),b2=int(random(8));
int t=board[a1][a2];
board[a1][a2]=board[b1][b2];
board[b1][b2]=t;
}
}
void draw()
{
background(#564218);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
}
for(int y=50;y<=250;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if (show[i][j]==0)
{
fill(255);
ellipse(50+25+j*50,50+25+i*50,40,40);
}
else
{
int id=board[i][j];
drawchess(50+25+j*50,50+25+i*50,id);
}
}
}
}
void mousePressed()
{
for(int i=0;i<10;i++)
{
for(int j=0;j<9;j++)
{
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20)
{
if(show[i][j]==0) show[i][j]=1;
}
}
}
}
void drawchess(int x,int y,int id)
{
fill(255);
ellipse(x,y,40,40);
if(id>0)
{
fill(0);
text(name[id-1],x,y-3);
}
else
{
fill(255,0,0);
text(name2[-id-1],x,y-3);
}
}
2. 待移動
int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
int [][]board={
{1,2,2,3,3,4,4,5},
{5,6,6,7,7,7,7,7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,300);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
for(int k=0;k<1000;k++)
{
int a1=int(random(4)),a2=int(random(8));
int b1=int(random(4)),b2=int(random(8));
int t=board[a1][a2];
board[a1][a2]=board[b1][b2];
board[b1][b2]=t;
}
}
void draw()
{
background(#564218);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
}
for(int y=50;y<=250;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if (show[i][j]==0)
{
fill(255);
ellipse(50+25+j*50,50+25+i*50,40,40);
}
else
{
int id=board[i][j];
drawchess(50+25+j*50,50+25+i*50,id);
}
}
}
if(moving)
{
drawchess(50+25+movej*50,50+25+movei*50,9);
}
}
int movei=-1,movej=-1;
boolean moving=false;///no movement
void mousePressed()
{
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20)
{
if(show[i][j]==0) show[i][j]=1;
else
{
movei=i; ///the moving chess i、j coordinates
movej=j;
moving=true;///now moving
}
}
}
}
}
void drawchess(int x,int y,int id)
{
fill(255);
ellipse(x,y,40,40);
if(id==9)
{
fill(0,255,0);
ellipse(x,y,40,40);
}
else if(id>0)
{
fill(0);
text(name[id-1],x,y-3);
}
else
{
fill(255,0,0);
text(name2[-id-1],x,y-3);
}
}
3.按了但不會放
int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
int [][]board={
{1,2,2,3,3,4,4,5},
{5,6,6,7,7,7,7,7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,300);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
for(int k=0;k<1000;k++)
{
int a1=int(random(4)),a2=int(random(8));
int b1=int(random(4)),b2=int(random(8));
int t=board[a1][a2];
board[a1][a2]=board[b1][b2];
board[b1][b2]=t;
}
}
void draw()
{
background(#564218);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
}
for(int y=50;y<=250;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if (show[i][j]==0)
{
fill(255);
ellipse(50+25+j*50,50+25+i*50,40,40);
}
else
{
int id=board[i][j];
drawchess(50+25+j*50,50+25+i*50,id);
}
}
}
if(moving)
{
fill(0,255,0,128); ///transparency
ellipse(50+25+movej*50,50+25+movei*50,40,40);
drawchess(mouseX,mouseY,moveid);///now moving
}
}
int movei=-1,movej=-1,moveid=-1;
boolean moving=false;///no movement
void mousePressed()
{
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20)
{
if(show[i][j]==0) show[i][j]=1;
else
{
movei=i; ///the moving chess i、j coordinates
movej=j;
moveid=board[i][j];
moving=true;///now moving
}
}
}
}
}
void drawchess(int x,int y,int id)
{
fill(255);
ellipse(x,y,40,40);
/*if(id==9)
{
fill(0,255,0);
ellipse(x,y,40,40);
}*/
if(id>0)
{
fill(0);
text(name[id-1],x,y-3);
}
else
{
fill(255,0,0);
text(name2[-id-1],x,y-3);
}
}
4.放得了的棋子
int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
int [][]board={
{1,2,2,3,3,4,4,5},
{5,6,6,7,7,7,7,7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup()
{
size(500,300);
PFont font=createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
for(int k=0;k<1000;k++)
{
int a1=int(random(4)),a2=int(random(8));
int b1=int(random(4)),b2=int(random(8));
int t=board[a1][a2];
board[a1][a2]=board[b1][b2];
board[b1][b2]=t;
}
}
void draw()
{
background(#564218);
for(int x=50;x<=450;x+=50)
{
line(x,50,x,250);
}
for(int y=50;y<=250;y+=50)
{
line(50,y,450,y);
}
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if (show[i][j]==0)
{
fill(255);
ellipse(50+25+j*50,50+25+i*50,40,40);
}
else
{
int id=board[i][j];
drawchess(50+25+j*50,50+25+i*50,id);
}
}
}
if(moving)
{
fill(0,255,0,128); ///transparency
ellipse(50+25+movej*50,50+25+movei*50,40,40);
drawchess(mouseX,mouseY,moveid);///now moving
}
}
int movei=-1,movej=-1,moveid=-1;
boolean moving=false;///no movement
void mousePressed()
{
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20)
{
if(show[i][j]==0) show[i][j]=1;
else
{
movei=i; ///the moving chess i、j coordinates
movej=j;
moveid=board[i][j];
moving=true;///now moving
}
}
}
}
}
void mouseReleased()
{
for(int i=0;i<4;i++)
{
for(int j=0;j<8;j++)
{
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20)
{
if(moving)
{
board[movei][movej]=0;
board[i][j]=moveid;
moving=false;
}
}
}
}
}
void drawchess(int x,int y,int id)
{
fill(255);
ellipse(x,y,40,40);
if(id==0) return;///沒有棋子不能進
if(id>0)
{
fill(0);
text(name[id-1],x,y-3);
}
else
{
fill(255,0,0);
text(name2[-id-1],x,y-3);
}
}
5.6.播放音樂()
///save, mp3 drag here
///ctrl+k to view file
/*import processing.sound.*;///music function
void setup()
{
Sound s = new Sound(this);
}
void draw()
{
}
void mousePressed()
{
}*/
import processing.sound.*;///music function
void setup()
{
SoundFile file = new SoundFile(this,"In Game Music.mp3");
file.play();
}
void draw()
{
}
void mousePressed()
{
SoundFile file2 = new SoundFile(this,"Freezing.mp3");
file2.play();
}
void keyPressed()
{
}





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