本周上課會用到的網址:https://www.typing.com/dist/student/extras/game_files/keyboard-ninja/sounds/In%20Game%20Music.mp3
放在sound/:Bomb Explode.mp3、Cannon Blast.mp3、Freezing.mp3、Fruit Missed.mp3、Gong.mp3、In Game Music.mp3、Intro Song_Final.mp3、Monkey 1.mp3、Monkey 2.mp3、Monkey 3.mp3、Monkey 4.mp3、SparkSFX.mp3、sword slash.mp3
延續上周把暗棋亂數洗牌寫完,修改部分程式錯誤
第一個程式的名稱:week07_1_dark_chess_shuffle
mousePressed(),上面改4下面改8,不然會出錯
在setup()裡洗牌,用for迴圈洗1000次,宣告兩個變數,隨機取0~3 or 0~7,最後用temp互換
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
}; //翻牌前,0 都不會秀唷!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){//很多次洗牌1000次
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50,40,40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0;i<4;i++){//10這是錯的,要改成4
for(int j=0;j<8;j++){//9這是錯的,要改成8
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(show[i][j]==0)show[i][j]=1;//沒秀?秀它
//之後再加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);//name2錯了,改成name
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}

第二個程式:week07_2_dark_chess_move_eat
按住棋子可以進行翻,再按一次同樣的位置就代表現在要移動這顆棋子(會變成綠色)
drawChess() 設定我們點選要移動的棋子後,那顆棋子要變色
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
}; //翻牌前,0 都不會秀唷!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){//很多次洗牌1000次
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50,40,40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){//如果moving畫棋子
drawChess(50+25+moveJ*50,50+25+moveI*50,9);//9很怪,放到外面第9個
}
}
int moveI = -1 , moveJ = -1;//用來記錄要移動的棋子位置,-1表示目前沒有
boolean moving = false;//不是移動中,沒有移動
void mousePressed(){
for(int i=0;i<4;i++){//10這是錯的,要改成4
for(int j=0;j<8;j++){//9這是錯的,要改成8
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(show[i][j]==0)show[i][j]=1;//沒秀?秀它
else{
moveI = i;//我們想移動的棋子 i座標
moveJ = j;//我們想移動的棋子 j座標
moving = true;//現在移動中
}//現在要加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id==9){//待移動中的棋子,若id==9就是印綠色
fill(0,255,0);//綠色
ellipse( x, y, 40, 40);
}else if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);//name2錯了,改成name
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
將第二個程式修改一下,移動棋子時可以看見字的顏色,也能知道是要移動哪一個棋子,因此將顏色變成綠色半透明( fill第四個值為透明度)
先註解drawChess(),在全域新增moveID=0,拿來記錄我們拿起來的棋子
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
}; //翻牌前,0 都不會秀唷!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){//很多次洗牌1000次
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50,40,40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);//綠色,半透明, fill第四個值為透明度
ellipse(50+25+moveJ*50,50+25+moveI*50,40,40);//9原來的位置
drawChess(mouseX,mouseY,moveID);//正在飛行、移動的棋子
}
}
int moveI = -1 , moveJ = -1 , moveID = -1;
boolean moving = false;//不是移動中
void mousePressed(){
for(int i=0;i<4;i++){//10這是錯的,要改成4
for(int j=0;j<8;j++){//9這是錯的,要改成8
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(show[i][j]==0)show[i][j]=1;//沒秀?秀它
else{
moveI = i;//我們想移動的棋子 i座標
moveJ = j;//我們想移動的棋子 j座標
moveID = board[i][j];
moving = true;//現在移動中
}//現在要加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){//待移動中的棋子
//fill(0,255,0);//綠色
//ellipse( x, y, 40, 40);}
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);//name2錯了,改成name
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
mouseReleased函式放置棋子,drawChess()函式裡要新增if(id==0) return;
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
}; //翻牌前,0 都不會秀唷!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){//很多次洗牌1000次
int i1=int(random(4)),j1=int(random(8));
int i2=int(random(4)),j2=int(random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50,40,40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);//綠色,半透明
ellipse(50+25+moveJ*50,50+25+moveI*50,40,40);//9原來的位置
drawChess(mouseX,mouseY,moveID);//正在飛行、移動的棋子
}
}
int moveI = -1 , moveJ = -1 , moveID = -1;
boolean moving = false;//不是移動中
void mousePressed(){
for(int i=0;i<4;i++){//10這是錯的,要改成4
for(int j=0;j<8;j++){//9這是錯的,要改成8
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(show[i][j]==0)show[i][j]=1;//沒秀?秀它
else{
moveI = i;//我們想移動的棋子 i座標
moveJ = j;//我們想移動的棋子 j座標
moveID = board[i][j];
moving = true;//現在移動中
}//現在要加棋子的移動
}
}
}
}
void mouseReleased(){//滑鼠放開時,就把「它」吃掉
for(int i=0;i<4;i++){
for(int j=0;j<8;j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(moving){
board[moveI][moveJ]=0;
board[i][j]=moveID;
moving = false;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
if(id==0)return;//沒有棋子就不要進來
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){//待移動中的棋子
//fill(0,255,0);//綠色
//ellipse( x, y, 40, 40);}
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);//name2錯了,改成name
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}

學習播放背景音樂
第三個程式:week07_3_keyboard_ninja_mp3
//存檔,mp3拉進來(In Game Music和Intro Song_Final)
//ctrl-k看檔案(或開啟程式素描簿-開啟程式目錄)
import processing.sound.*;//音樂功能
//使用外掛,要先把外掛裝起來!!!
//程式素描本(Sketh)-使用函式庫(Library)-Manage Libraries,找sound 再裝它
void setup(){
SoundFile file = new SoundFile(this,"Intro Song_Final.mp3");
file.play();
}
void draw(){
}
void mousePressed(){
SoundFile file2 = new SoundFile(this,"In Game Music.mp3");
file2.play();
}
//存檔,mp3拉進來(In Game Music和Intro Song_Final和Monkey 1和Fruit Missed)
//ctrl-k看檔案(或開啟程式素描簿-開啟程式目錄)
import processing.sound.*;//音樂功能
//使用外掛,要先把外掛裝起來!!!
//程式素描本(Sketh)-使用函式庫(Library)-Manage Libraries,找sound 再裝它
SoundFile file1,file2,file3,file4;
void setup(){
file1 = new SoundFile(this,"Intro Song_Final.mp3");
file2 = new SoundFile(this,"In Game Music.mp3");
file3 = new SoundFile(this,"Monkey 1.mp3");
file4 = new SoundFile(this,"Fruit Missed.mp3");
file1.play();
}
void draw(){
}
void mousePressed(){
file2.play();
}
void keyPressed(){
file3.play();
}
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