1-1
修改上週程式碼的錯誤,並加上亂數洗牌控制。
code:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0; k<1000;k++){
int i1= int(random(4)), j1=int(random(8));
int i2= int(random(4)), j2=int(random(8));
int temp= board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
1-2
嘗試增加move來控制棋子的移動
code:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0; k<1000;k++){
int i1= int(random(4)), j1=int(random(8));
int i2= int(random(4)), j2=int(random(8));
int temp= board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
drawChess(50+25+moveJ*50, 50+25+moveI*50, 9);
}
}
int moveI=-1,moveJ=-1;
boolean moving= false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
else{
moveI=i;
moveJ=j;
moving=true;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id==9){
fill(0,255,0);
ellipse(x,y,40,40);
}else if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
增加棋子可拖曳並且綠色透明可見
code:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0; k<1000;k++){
int i1= int(random(4)), j1=int(random(8));
int i2= int(random(4)), j2=int(random(8));
int temp= board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);
ellipse(50+25+moveJ*50, 50+25+moveI*50,40,40);
drawChess(mouseX,mouseY,moveID);
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving= false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){
// fill(0,255,0);
// ellipse(x,y,40,40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
2-2
增加移動後的空格
code:
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0; k<1000;k++){
int i1= int(random(4)), j1=int(random(8));
int i2= int(random(4)), j2=int(random(8));
int temp= board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,0,128);
ellipse(50+25+moveJ*50, 50+25+moveI*50,40,40);
drawChess(mouseX,mouseY,moveID);
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving= false;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
void mouseReleased(){
for(int i=0;i<8;i++){
for(int j=0;j<8;j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(moving){
board[moveI][moveJ]=0;
board[i][j]=moveID;
moving=false;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
if(id==0)return;
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){
// fill(0,255,0);
// ellipse(x,y,40,40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
3-1
下載音樂撥放的外掛,並利用水果忍者的音樂來練習播音樂
code:
import processing.sound.*;
import processing.sound.*;
void setup(){
SoundFile file=new SoundFile(this, "Intro Song_Final.mp3");
file.play();
}
void draw(){
}
void mousePressed(){
SoundFile file2=new SoundFile(this, "In Game Music.mp3");
file2.play();
}
3-2
增加更多音樂
code:
import processing.sound.*;
import processing.sound.*;
SoundFile file1,file2,file3,file4;
void setup(){
SoundFile file=new SoundFile(this, "Intro Song_Final.mp3");
SoundFile file=new SoundFile(this, "In Game Music.mp3");
SoundFile file=new SoundFile(this, "Monkey 1.mp3");
SoundFile file=new SoundFile(this, "Fruit Missed.mp3");
file.play();
}
void draw(){
}
void mousePressed(){
file2.play();
}
void keyPressed(){
file3.play();
}
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