# Week05
## step01-1_想做象棋,先畫出棋盤。因棋盤有很多直線、橫線,所在刻線時,要確認它們的座標,剛好座標呈等差級數,所以數字寫出來,迴圈就可以寫出來了
size(500,550);
for(int x=50; x<=450; x+=50){
//line( x, 50, x, 500 );
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for(int y=50; y<=500; y+=50){
line( 50, y, 450, y);
}
## step01-2_接下來想畫棋子, 所以用上週學過的陣列,配合迴圈來畫出來,先用數字試看看,確認對應正確
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{7,0,7,0,7,0,7,0,7},
}; //1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
void setup() {
size(500, 550);
}
void draw() {
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<9; j++){
text( board[i][j], 50+j*50, 50+i*50);
}
}
}
## step01-3_想要畫出中文字的棋子,就要有中文字型,而且也要利用陣列,把board[i][j]換算成中文字串
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{7,0,7,0,7,0,7,0,7},
}; //1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將","士","象","車","馬","包","卒"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<9; j++){
int id = board[i][j];
if(id==0) continue;
text( name[id-1], 50+j*50, 50+i*50);
}
}
}
## step02-1_棋子有黑色、紅色,所以可以利用正數、負數,來代表不同的棋子,0代表沒有棋子。把陣列寫得更完整,把畫圖的迴圈對應放大,便能畫出完整棋盤上的棋子
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0,-7, 0,-7, 0,-7, 0,-7},
{-0,-6, 0, 0, 0, 0, 0,-6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
}; //1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id = board[i][j];
if (id==0) continue;
if (id>0){
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(0);
text( name[id-1], 50+j*50, 50+i*50-3);
}else if(id<0){
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text( name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
## step02-2_加上mousePressed的互動,去看看mouseX,mouseY與哪一個棋子最接近,便能夠設定棋子
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0,-7, 0,-7, 0,-7, 0,-7},
{-0,-6, 0, 0, 0, 0, 0,-6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
}; //1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id = board[i][j];
if (id==0) continue;
if (id>0){
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(0);
text( name[id-1], 50+j*50, 50+i*50-3);
}else if(id<0){
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text( name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
board[i][j]=1;
}
}
}
}
## step02-3_要移動棋子時,mousePressed要把棋子拿到手上, mouseReleased時把棋子放下去
int [][]board={
{ 4, 5, 3, 2, 1, 2, 3, 5, 4},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 6, 0, 0, 0, 0, 0, 6, 0},
{ 7, 0, 7, 0, 7, 0, 7, 0, 7},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0,-7, 0,-7, 0,-7, 0,-7},
{-0,-6, 0, 0, 0, 0, 0,-6, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
}; //1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id = board[i][j];
if (id==0) continue;
if (id>0){
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(0);
text( name[id-1], 50+j*50, 50+i*50-3);
}else if(id<0){
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text( name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
if(handChess!=0) ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handChess = board[i][j];
board[i][j] = 0;
}
}
}
}
void mouseReleased(){
int i = (mouseY+25-50)/50;//y是50+i*50
int j = (mouseX+25-50)/50;//x是50+j*50
board[i][j] = handChess;
handChess = 0;
}
## step03-1_想要讓程式碼更好,所以利用drawChess()函式,來專心畫棋子,便能將手上的棋子也畫出來
int [][]board={
{ 4, 5, 3, 2, 1, 2, 3, 5, 4},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 6, 0, 0, 0, 0, 0, 6, 0},
{ 7, 0, 7, 0, 7, 0, 7, 0, 7},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0,-7, 0,-7, 0,-7, 0,-7},
{-0,-6, 0, 0, 0, 0, 0,-6, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4,-5,-3,-2,-1,-2,-3,-5,-4},
}; //1:將 2:士 3:象 4:車 5:馬 6:包 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
//10條
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id = board[i][j];
if (id==0) continue;
drawChess(50+j*50, 50+i*50, id);
}
}
if(handChess!=0) drawChess(mouseX,mouseY,handChess);
}
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){
fill(0);
text( name[id-1], x, y-3);
}else{
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
int handChess=0;
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handChess = board[i][j];
board[i][j] = 0;
}
}
}
}
void mouseReleased(){
int i = (mouseY+25-50)/50;//y是50+i*50
int j = (mouseX+25-50)/50;//x是50+j*50
board[i][j] = handChess;
handChess = 0;
}
## step03-2_想要做出暗棋,所以要先改變陣列,並把棋子都放進4x8的格子中。增加中文字型,再利用今天寫的程式來drawChess()
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name2[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
## step03-3_今天最後一節教得太快了, 所以再複習一次怎麼做暗棋,再加上翻棋的功能
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
};
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1;
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){
fill(0);
text( name2[id-1], x, y-3);
}else{
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
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