1.網路連線
Sketch-->Library-->Network
import processing.net.*;
Server端
import processing.net.*;Server myServer;void setup(){size(200,200);myServer = new Server(this,5204);}void draw(){myServer.write("HI");}void mouseDragged(){myServer.write("Hello");}
Client端
import processing.net.*;Client myClient;void setup(){size(200,200);myClient = new Client(this,"127.0.0.1",5204);}void draw(){background(#FFFFF2);if(myClient.available()>0){String line = myClient.readString();fill(0);text(line,100,100);}}
-分3個場景(開始,遊戲,結束)
-炸彈規則(炸到人物,地盤歸0)
-玩家移動規則
-計時器
-比較地盤大小(計算贏家)



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