1-1. 播放音樂
import processing.sound.*;
SoundFile sound1,sound2,sound3;
//存檔,把音樂拉進來
void setup(){
size(400,300);
sound1=new SoundFile(this,"In Game Music.mp3");
sound1.play();
}
void draw(){
}
1-2. 插入兩個音樂
import processing.sound.*;
SoundFile sound1,sound2,sound3;
//存檔,把音樂拉進來
void setup(){
size(400,300);
textSize(50);
fill(255,0,0);
sound1=new SoundFile(this,"In Game Music.mp3");
sound2=new SoundFile(this,"Intro Song_Final.mp3");
sound1.play();
}
int stage=1;
void draw(){
background(255);
if(stage==1){
text("stage 1",100,100);
}else if(stage==2){
text("stage 2",100,100);
}
}
void mousePressed(){
}
1.3 簡化版
void setup(){
size(400,300);
}
int stage=1;
void draw(){
background(255,255,0);
fill(255,0,0);
textSize(80);
if(stage==1){
text("stage 1",100,100);
}else if(stage==2){
text("stage 2",100,100);
}
}
void MousePressed(){
if(stage==1) stage=2;
else if(stage==2) stage=1;
}
1-4. 移動的球
void setup(){
size(400,300);
}
float fruitX=200,fruitY=150;
float fruitVX=1,fruitVY=-1;
boolean flying=true;
void draw(){
background(255,255,0);
ellipse(fruitX,fruitY,50,50);
if(flying){
fruitX += fruitVX;
fruitY += fruitVY;
}
}
void keyPressed(){
flying=false;
}
1-5. 重力加速度
void setup(){
size(400,300);
}
float fruitX=200,fruitY=150;
float fruitVX=2,fruitVY=-13;
boolean flying=true;
void draw(){
background(255,255,0);
ellipse(fruitX,fruitY,50,50);
if(flying){
fruitX += fruitVX;
fruitY += fruitVY;
fruitVY += 0.98/3;//重力加速度
}
}
void keyPressed(){
flying=false;
fruitReset();
}
void fruitReset(){
fruitX=random(100,300);
fruitY=300;
fruitVX=random(-2,+2);
fruitVY=-13;
flying=true;
}
3-1. 按照他跳出來的字母打
第一頁
Fruit [] fruits;
void setup() {
size(400, 300);
fruits = new Fruit[3];
for (int i=0; i<3; i++) {
fruits[i] = new Fruit(this);
}
}
void draw() {
background(255, 255, 0);
for (int i=0; i<3; i++) {
fill(255);
ellipse(fruits[i].x, fruits[i].y, 50, 50);
textSize(30);
textAlign(CENTER, CENTER);
fill(0);
text(fruits[i].c, fruits[i].x, fruits[i].y);
fruits[i].update();
}
}
void keyPressed() {
for (int i=0; i<3; i++) {
if ( keyCode == fruits[i].c) {
fruits[i].reset();
}
}
}
第二頁
String line="ABCDEFGHIJKLMNOPQRSTUVWXYZ";
class Fruit {
float x, y, vx, vy;
boolean flying;
char c;
PApplet sketch;
Fruit(PApplet _sketch) {
sketch = _sketch;
reset();
}
void reset() {
x = sketch.random(100.0, 300.0);
y = 300;
vx = sketch.random(-2, +2);
vy= -13;
flying = true;
int i=int(random(26));
c=line.charAt(i);
}
void update() {
x += vx;
y += vy;
vy += 0.98/3;
}
}
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