week08
Step 01滑鼠點擊可以切換音樂
import processing.sound.*;
SoundFile sound1,sound2,sound3;
void setup(){
size(400,300);
fill(255,0,0);
sound1=new SoundFile(this,"In Game Music.mp3");
sound2=new SoundFile(this,"Intro Song_Final.mp3");
sound1.play();
}
int stage=1;
void draw(){
background(255);
if(stage==1){
text("stage 1",100,100);
}else if(stage==2){
text("stage 2",100,100);
}
}
void mousePressed(){
if(stage==1){
stage=2;
sound1.stop();
sound2.play();
}else if (stage==2){
stage=1;
sound2.stop();
sound1.play();
}
}
Step02
void setup() {
size(400,300);
}
int stage=1;
void draw() {
background(255,255,0);
fill(255,0,0);
textSize(80);
if(stage==1){
text("stage 1",100,100);
}else if(stage==2){
text("stage 2",100,100);
}
}
void mousePressed() {
if(stage==1)stage=2;
else if(stage==2)stage=1;
}
Step02-2
void setup() {
size(400, 300);
}
float fruitX=200, fruitY=150;
float fruitVX=1, fruitVY=-1;
boolean flying=true;
void draw() {
background(255, 255, 0);
ellipse(fruitX, fruitY, 50, 50);
if (flying) {
fruitX+=fruitVX;
fruitY+=fruitVY;
}
}
void keyPressed(){
flying=false;
}
step02-3水果會有重力加速度
void setup() {
size(400, 300);
}
float fruitX=200, fruitY=300;
float fruitVX=2, fruitVY=-13;
boolean flying=true;
void draw() {
background(255, 255, 0);
ellipse(fruitX, fruitY, 50, 50);
if (flying) {
fruitX+=fruitVX;
fruitY+=fruitVY;
fruitVY+=0.98/3;
}
}
void keyPressed() {
flying=false;
fruitReset();
}
void fruitReset() {
fruitX=random(100, 300);
fruitY=300;
fruitVX=random(-2, 2);
fruitVY=-13;
flying=true;
}
Step03-1
class Fruit {
float x, y, vx, vy;
boolean flying;
PApplet sketch;
Fruit(PApplet _sketch) {
sketch=_sketch;
reset();
}
void reset() {
x=sketch.random(100, 300);
y=300;
vx=sketch.random(-2, 2);
vy=-13;
flying =true;
}
void update(){
x+=vx;
y+=vy;
vy+=0.98/3;
}
}
Fruit fruit;
void setup(){
size(400,300);
fruit=new Fruit(this);
}
void draw(){
background(255, 255, 0);
ellipse(fruit.x, fruit.y, 50, 50);
fruit.update();
}


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