2022年10月17日 星期一

互技概 Week07

 0.上週暗棋打散SUFFY洗牌

int [][]show={

  { 0, 0, 0, 0, 0, 0, 0, 0},

  { 0, 0, 0, 0, 0, 0, 0, 0},

  { 0, 0, 0, 0, 0, 0, 0, 0},

  { 0, 0, 0, 0, 0, 0, 0, 0}

};//翻牌前, 0 都不會秀哦! 

int [][]board={

  { 1, 2, 2, 3, 3, 4, 4, 5},

  { 5, 6, 6, 7, 7, 7, 7, 7},

  {-1,-2,-2,-3,-3,-4,-4,-5},

  {-5,-6,-6,-7,-7,-7,-7,-7}

}; //暗棋的格子,比較少 4x8=32個棋子

void setup(){

  size(500,300);

  PFont font = createFont("標楷體", 30);

  textFont(font);

  textAlign(CENTER, CENTER);

  for(int k=0;k<1000;k++){

    int i1 = int(random(4)),j1 = (int(random(8)));

    int i2 = int(random(4)),j2 = (int(random(8)));

    int temp =board[i1][j1];

    board[i1][j1] = board[i2][j2];

    board[i2][j2] = temp;

  }

}

void draw(){

  background(#F0B82C);

  for (int x=50; x<=450; x+=50) {

    line( x, 50, x, 250);

  }

  for (int y=50; y<=250; y+=50) {

    line( 50, y, 450, y);

  }  

  for(int i=0; i<4; i++){

    for(int j=0; j<8; j++){

      if(show[i][j]==0){

        fill(255);

        ellipse( 50+25+j*50, 50+25+i*50, 40, 40);        

      }else{

        int id = board[i][j];

        drawChess(50+25+j*50, 50+25+i*50, id);

      }

    }

  }

}

void mousePressed(){

  for(int i=0; i<4; i++){

    for(int j=0; j<8; j++){

      if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){

        if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它

        //之後再加棋子的移動

      }

    }

  }

}

String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};

String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};

void drawChess(int x, int y, int id){

    fill(255);

    ellipse( x, y, 40, 40);

    if(id>0){//黑

      fill(0);

      text( name[id-1], x, y-3);

    }else{//紅

      fill(255,0,0);

      text( name2[-id-1], x, y-3);

    }

}




1.點擊移動(吃掉)

int [][]show={

  { 0, 0, 0, 0, 0, 0, 0, 0},

  { 0, 0, 0, 0, 0, 0, 0, 0},

  { 0, 0, 0, 0, 0, 0, 0, 0},

  { 0, 0, 0, 0, 0, 0, 0, 0}

};//翻牌前, 0 都不會秀哦! 

int [][]board={

  { 1, 2, 2, 3, 3, 4, 4, 5},

  { 5, 6, 6, 7, 7, 7, 7, 7},

  {-1,-2,-2,-3,-3,-4,-4,-5},

  {-5,-6,-6,-7,-7,-7,-7,-7}

}; //暗棋的格子,比較少 4x8=32個棋子

void setup(){

  size(500,300);

  PFont font = createFont("標楷體", 30);

  textFont(font);

  textAlign(CENTER, CENTER);

  for(int k=0;k<1000;k++){

    int i1 = int(random(4)),j1 = (int(random(8)));

    int i2 = int(random(4)),j2 = (int(random(8)));

    int temp =board[i1][j1];

    board[i1][j1] = board[i2][j2];

    board[i2][j2] = temp;

  }

}

void draw(){

  background(#F0B82C);

  for (int x=50; x<=450; x+=50) {

    line( x, 50, x, 250);

  }

  for (int y=50; y<=250; y+=50) {

    line( 50, y, 450, y);

  }  

  for(int i=0; i<4; i++){

    for(int j=0; j<8; j++){

      if(show[i][j]==0){

        fill(255);

        ellipse( 50+25+j*50, 50+25+i*50, 40, 40);        

      }else{

        int id = board[i][j];

        drawChess(50+25+j*50, 50+25+i*50, id);

      }

    }

  }

  if(moving){

    fill(0,255,0,128);

    ellipse(50+25+moveJ*50, 50+25+moveI*50, 40, 40); //原來的位置

    

    drawChess(mouseX, mouseY, moveID); ///正在飛翔

  }

}

int moveI = -1, moveJ = -1, moveID = -1;

boolean moving = false;

void mousePressed(){

  for(int i=0; i<4; i++){

    for(int j=0; j<8; j++){

      if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){

        if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它

        else{

          moveI = i; ///我們想移動的旗子 i座標

          moveJ = j; ///我們想移動的旗子 j座標

          moveID = board[i][j];

          moving = true; ///現在移動中

        }

        //之後再加棋子的移動

      }

    }

  }

}

void mouseReleased(){ ///放開就把它吃掉

  for(int i=0;i<4;i++){

    for(int j=0;j<8;j++){

      if(dist(mouseX, mouseY, 50+25+j*50, 50+25+i*50)<20){

        if(moving){

          board[moveI][moveJ] = 0;

          board[i][j] = moveID;

          moving = false;

        }  

      }

    }

  }

}

String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};

String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};

void drawChess(int x, int y, int id){

    if(id==0) return; ///沒有棋子,就不要進來

    fill(255);

    ellipse( x, y, 40, 40);

    //if(id==9){

    //  fill(0,255,0);

    //  ellipse(x, y, 40, 40);

    //}else 

    if(id>0){//黑

      fill(0);

      text( name[id-1], x, y-3);

    }else{//紅

      fill(255,0,0);

      text( name2[-id-1], x, y-3);

    }

}




2.猴子打字遊戲

2-0. 用到mp3 需要外掛Sound
下載外掛









//存檔, mp3拉進來, Ctrl-K看檔案
import processing.sound.*; //音樂功能
SoundFile file1, file2, file3;
void setup(){
  file1 = new SoundFile(this, "In Game Music.mp3");
  file2 = new SoundFile(this, "sword slash.mp3");
  file3 = new SoundFile(this, "Fruit Missed.mp3");
  file1.play();
}
void draw(){

}
void mousePressed(){
  file2.play();
}
void keyPressed(){
  file3.play();
}

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