象棋
1.
(1)劃格線
先製作棋盤
程式碼:
size(500,700);
line(x,50,x,500);///(x,開始的座標,x,結束的座標)
}///10條線
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int x=50;x<=450;x+=50){
size(500,700);
line(x,50,x,500);///(x,開始的座標,x,結束的座標)
}///10條線
for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for(int x=50;x<=450;x+=50){
(2)畫棋盤
程式碼:
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},///1=將 2=士 3=象 4=車 5=馬 6=包
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1},
};///象棋
void setup() {
size(500, 550);
}
void draw() {
for (int x=50; x<=450; x+=50) {///起始座標為50,畫到座標450結束,每50座標畫一條線
line(x, 50, x, 250);///(x,開始的座標,x,結束的座標)
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},///1=將 2=士 3=象 4=車 5=馬 6=包
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1},
};///象棋
void setup() {
size(500, 550);
}
void draw() {
for (int x=50; x<=450; x+=50) {///起始座標為50,畫到座標450結束,每50座標畫一條線
line(x, 50, x, 250);///(x,開始的座標,x,結束的座標)
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {///起始座標為50,畫到座標450結束,每50座標畫一條線
line(50, y, 450, y);
}
for (int i=0; i<4; i++) {
for (int j=0;j<9;j++){
text(board[i][j],50+j*50,50+i*50);
}
}
}
}
for (int y=50; y<=500; y+=50) {///起始座標為50,畫到座標450結束,每50座標畫一條線
line(50, y, 450, y);
}
for (int i=0; i<4; i++) {
for (int j=0;j<9;j++){
text(board[i][j],50+j*50,50+i*50);
}
}
}
(3)將數字改成國字
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1},
};
String[]name={"將","士","象","車","馬","包","卒"};///中文字
void setup() {
size(500, 550);
PFont font = createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);///將字放在中間
}
void draw() {
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x,300,x,500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<4; i++) {
for (int j=0;j<9;j++){
int id =board[i][j];
if(id==0)continue;
text(name[id-1],50+j*50,50+i*50);
}
}
}
(4)完成象棋
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id =board[i][j];
if (id==0)continue;
if (id>0) {///如果上面{}裡的數字是正的
fill(255);///圓形填充白色
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);///字黑色
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {///如果{}內是負的
fill(255);///圓形填充白色
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);///字變紅色
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id =board[i][j];
if (id==0)continue;
if (id>0) {///如果上面{}裡的數字是正的
fill(255);///圓形填充白色
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);///字黑色
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {///如果{}內是負的
fill(255);///圓形填充白色
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);///字變紅色
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
(5)增加滑鼠互動
增加按滑鼠即可增加象棋
程式碼:
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id =board[i][j];
if (id==0)continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
void mousePressed() {
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if (dist(mouseX, mouseY, 50+j*50, 50+i*50)<20){
board[i][j]=1;
}
}
}
}
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id =board[i][j];
if (id==0)continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
void mousePressed() {
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if (dist(mouseX, mouseY, 50+j*50, 50+i*50)<20){
board[i][j]=1;
}
}
}
}
(6)使棋子可以跟著滑鼠移動
可以點選一個棋子,將它拿起,再放在想要放的位置
程式碼:
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F0B82C);///要改背景才不會有殘影
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id =board[i][j];
if (id==0)continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
if(handChess!=0)ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed() {
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if (dist(mouseX, mouseY, 50+j*50, 50+i*50)<20){
handChess=board[i][j];
board[i][j]=0;///棋盤上的棋子消失(選取中)
}
}
}
}
void mouseReleased(){///另一種四捨五入
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;///棋子放在棋盤上
handChess=0;
}
(7)暗棋
程式碼:
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少
void setup(){
size(500,400);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name2[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}

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