2022年10月3日 星期一

豪哥筆記week05

 1-1. 畫棋盤




size(500,700);

for(int x=50;x<=450;x+=50){

  line(x,50,x,500);

}

//10條

for(int y=50;y<=500;y+=50){

  line(50,y,450,y);

}

1-2. 幫棋盤加編號


int [][]board={

  {4,5,3,2,1,2,3,5,4},

  {0,0,0,0,0,0,0,0,0},

  {0,6,0,0,0,0,0,0,0},

  {1,0,1,0,1,0,1,0,1},

};

void setup(){

  size(500,550);

}

void draw(){

  for(int x=50;x<=450;x+=50){

    line(x,50,x,250);

    line(x,300,x,500);

  }

  //10條

  for(int y=50;y<=500;y+=50){

    line(50,y,450,y);

  }

  for(int i=0;i<4;i++){

    for(int j=0;j<9;j++){

      text(board[i][j],50+j*50,50+i*50);

    }

  }

}

1-3. 加入象棋的符號

int [][]board={
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,0,0},
  {1,0,1,0,1,0,1,0,1},
};
String [] name = {"將","士","象","車","馬","包","卒"};
void setup(){
  size(500,550);
  PFont font = createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);
}
void draw(){
  for(int x=50;x<=450;x+=50){
    line(x,50,x,250);
    line(x,300,x,500);
  }
  //10條
  for(int y=50;y<=500;y+=50){
    line(50,y,450,y);
  }
  for(int i=0;i<4;i++){
    for(int j=0;j<9;j++){
      int id = board[i][j];
      if(id==0) continue;
      text(name[id-1],50+j*50,50+i*50);
    }
  }
}

2-1.把棋子擺上去


int [][]board={

  {4, 5, 3, 2, 1, 2, 3, 5, 4},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {0, 6, 0, 0, 0, 0, 0, 0, 0},

  {7, 0, 7, 0, 7, 0, 7, 0, 7},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {-7, 0, -7, 0, -7, 0, -7, 0, -7},

  {-0, -6, 0, 0, 0, 0, 0, -6, 0},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {-4, -5, -3, -2, -1, -2, -3, -5, -4},

};

String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};

String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};

void setup() {

  size(500, 550);

  PFont font = createFont("標楷體", 30);

  textFont(font);

  textAlign(CENTER, CENTER);

}

void draw() {

  for (int x=50; x<=450; x+=50) {

    line(x, 50, x, 250);

    line(x, 300, x, 500);

  }

  //10條

  for (int y=50; y<=500; y+=50) {

    line(50, y, 450, y);

  }

  for (int i=0; i<10; i++) {

    for (int j=0; j<9; j++) {

      int id = board[i][j];

      if (id==0) continue;

      if(id>0){

        fill(255);

        ellipse(50+j*50,50+i*50,40,40);

        fill(0);

        text(name[id-1],50+j*50,50+i*50-3);

      }else if(id<0){

        fill(255);

        ellipse(50+j*50,50+i*50,40,40);

        fill(255,0,0);

        text(name2[-id-1],50+j*50,50+i*50-3);

      }

    }

  }

}

2-2.按一下會變成將,加入mousePressed函式

int [][]board={
  {4, 5, 3, 2, 1, 2, 3, 5, 4},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 6, 0, 0, 0, 0, 0, 0, 0},
  {7, 0, 7, 0, 7, 0, 7, 0, 7},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-7, 0, -7, 0, -7, 0, -7, 0, -7},
  {-0, -6, 0, 0, 0, 0, 0, -6, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
  size(500, 550);
  PFont font = createFont("標楷體", 30);
  textFont(font);
  textAlign(CENTER, CENTER);
}
void draw() {
  for (int x=50; x<=450; x+=50) {
    line(x, 50, x, 250);
    line(x, 300, x, 500);
  }
  //10條
  for (int y=50; y<=500; y+=50) {
    line(50, y, 450, y);
  }
  for (int i=0; i<10; i++) {
    for (int j=0; j<9; j++) {
      int id = board[i][j];
      if (id==0) continue;
      if(id>0){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(0);
        text(name[id-1],50+j*50,50+i*50-3);
      }else if(id<0){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50-3);
      }
    }
  }
}
void mousePressed(){
  for(int i=0;i<10;i++){
    for(int j=0;j<9;j++){
      if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
        board[i][j]=1;
      }
    }
  }
}

2-3.可以拖曳棋子

int [][]board={
  {4, 5, 3, 2, 1, 2, 3, 5, 4},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 6, 0, 0, 0, 0, 0, 0, 0},
  {7, 0, 7, 0, 7, 0, 7, 0, 7},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-7, 0, -7, 0, -7, 0, -7, 0, -7},
  {-0, -6, 0, 0, 0, 0, 0, -6, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
  size(500, 550);
  PFont font = createFont("標楷體", 30);
  textFont(font);
  textAlign(CENTER, CENTER);
}
void draw() {
    background(#EA8536);
  for (int x=50; x<=450; x+=50) {
    line(x, 50, x, 250);
    line(x, 300, x, 500);
  }
  //10條
  for (int y=50; y<=500; y+=50) {
    line(50, y, 450, y);
  }
  for (int i=0; i<10; i++) {
    for (int j=0; j<9; j++) {
      int id = board[i][j];
      if (id==0) continue;
      if(id>0){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(0);
        text(name[id-1],50+j*50,50+i*50-3);
      }else if(id<0){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50-3);
      }
    }
  }
  if(handChess!=0) ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
  for(int i=0;i<10;i++){
    for(int j=0;j<9;j++){
      if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
        handChess=board[i][j];
        board[i][j]=0;
      }
    }
  }
}
void mouseReleased(){
  int i=(mouseY+25-50)/50;
  int j=(mouseX+25-50)/50;
  board[i][j]=handChess;
  handChess=0;
}

3-1. 

int [][]board={
  { 1, 2, 2, 3, 3, 4, 4, 5},
  { 5, 6, 6, 7, 7, 7, 7, 7},
  {-1,-2,-2,-3,-3,-4,-4,-5},
  {-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
  size(500,400);
  PFont font = createFont("標楷體", 30);
  textFont(font);
  textAlign(CENTER, CENTER);
}
void draw(){
  background(#F0B82C);
  for (int x=50; x<=450; x+=50) {
    line( x, 50, x, 250);
  }
  for (int y=50; y<=250; y+=50) {
    line( 50, y, 450, y);
  }  
  for(int i=0; i<4; i++){
    for(int j=0; j<8; j++){
      int id = board[i][j];
      drawChess(50+25+j*50, 50+25+i*50, id);
    }
  }
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
    fill(255);
    ellipse( x, y, 40, 40);
    if(id>0){//黑
      fill(0);
      text( name2[id-1], x, y-3);
    }else{//紅
      fill(255,0,0);
      text( name2[-id-1], x, y-3);
    }
}

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