2022年10月3日 星期一

互技概 Week05

 0. 象棋

0-1. 棋盤線      

size(500,700);

for(int x=50; x<=450; x+=50){

  line(x, 50, x, 500);

}

for(int y=50; y<=500; y+=50){

  line(50, y, 450, y);

}


1-1. 數字放棋

int [][]board = {

  {4,5,3,2,1,2,3,5,4},

  {0,0,0,0,0,0,0,0,0},

  {0,6,0,0,0,0,0,6,0},

  {1,0,1,0,1,0,1,0,1},

};///1:將2:士3:象4:車5:馬6:包7:卒

void setup() {

  size(500, 700);

}

void draw() {

  for (int x=50; x<=450; x+=50) {

    line(x, 50, x, 500);

  }

  for (int y=50; y<=500; y+=50) {

    line(50, y, 450, y);

  }

  for(int i=0; i<4; i++){

    for(int j=0; j<9; j++){

      text(board[i][j], 50+j*50, 50+i*50);

    }

  }

}


1-2. 黑棋出來(需要用到標楷體)

int [][]board = {

  {4,5,3,2,1,2,3,5,4},

  {0,0,0,0,0,0,0,0,0},

  {0,6,0,0,0,0,0,6,0},

  {7,0,7,0,7,0,7,0,7},

};///1:將2:士3:象4:車5:馬6:包7:卒

String []name = {"將","士","象","車","馬","包","卒"};

void setup() {

  size(500, 700);

  PFont font = createFont("標楷體", 30);

  textFont(font);

  textAlign(CENTER, CENTER);  ///讓字中心點當座標點

}

void draw() {

  for (int x=50; x<=450; x+=50) {

    line(x, 50, x, 500);

  }

  for (int y=50; y<=500; y+=50) {

    line(50, y, 450, y);

  }

  for(int i=0; i<4; i++){

    for(int j=0; j<9; j++){

      int id = board[i][j];

      if(id == 0) continue;

      text(name[id-1], 50+j*50, 50+i*50);

    }

  }

}


1-3. 紅棋(負數代表)

int [][]board = {

  {4, 5, 3, 2, 1, 2, 3, 5, 4},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {0, 6, 0, 0, 0, 0, 0, 6, 0},

  {7, 0, 7, 0, 7, 0, 7, 0, 7},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {-7, 0, -7, 0, -7, 0, -7, 0, -7},

  {0, -6, 0, 0, 0, 0, 0, -6, 0},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {-4, -5, -3, -2, -1, -2, -3, -5, -4},

};///1:將2:士3:象4:車5:馬6:包7:卒

String []name = {"將", "士", "象", "車", "馬", "包", "卒"};

String []name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};

void setup() {

  size(500, 700);

  PFont font = createFont("標楷體", 30);

  textFont(font);

  textAlign(CENTER, CENTER);

}

void draw() {

  for (int x=50; x<=450; x+=50) {

    line(x, 50, x, 500);

  }

  for (int y=50; y<=500; y+=50) {

    line(50, y, 450, y);

  }

  for (int i=0; i<10; i++) {

    for (int j=0; j<9; j++) {

      int id = board[i][j];

      if (id == 0) continue;

      if (id > 0){

        fill(255);

        ellipse(50+j*50, 50+i*50, 40, 40);

        fill(0);

        text(name[id-1], 50+j*50, 50+i*50);

      }else if(id < 0){

        fill(255);

        ellipse(50+j*50, 50+i*50, 40, 40);

        fill(255,0,0);

        text(name2[-id-1], 50+j*50, 50+i*50);

      }

    }

  }

}



2. 移動\

2-1. 按哪那裏就變1"將"

int [][]board = {

  {4, 5, 3, 2, 1, 2, 3, 5, 4},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {0, 6, 0, 0, 0, 0, 0, 6, 0},

  {7, 0, 7, 0, 7, 0, 7, 0, 7},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {-7, 0, -7, 0, -7, 0, -7, 0, -7},

  {0, -6, 0, 0, 0, 0, 0, -6, 0},

  {0, 0, 0, 0, 0, 0, 0, 0, 0},

  {-4, -5, -3, -2, -1, -2, -3, -5, -4},

};///1:將2:士3:象4:車5:馬6:包7:卒

String []name = {"將", "士", "象", "車", "馬", "包", "卒"};

String []name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};

void setup() {

  background(#E3C279);

  size(500, 700);

  PFont font = createFont("標楷體", 30);

  textFont(font);

  textAlign(CENTER, CENTER);

}

void draw() {

  for (int x=50; x<=450; x+=50) {

    line(x, 50, x, 500);

  }

  for (int y=50; y<=500; y+=50) {

    line(50, y, 450, y);

  }

  for (int i=0; i<10; i++) {

    for (int j=0; j<9; j++) {

      int id = board[i][j];

      if (id == 0) continue;

      if (id > 0){

        fill(255);

        ellipse(50+j*50, 50+i*50, 40, 40);

        fill(0);

        text(name[id-1], 50+j*50, 50+i*50);

      }else if(id < 0){

        fill(255);

        ellipse(50+j*50, 50+i*50, 40, 40);

        fill(255,0,0);

        text(name2[-id-1], 50+j*50, 50+i*50);

      }

    }

  }

}

void mousePressed(){

  for(int i=0; i<10; i++){

    for(int j=0; j<9; j++){

      if(dist(mouseX, mouseY, 50+j*50, 50+i*50)<20){

        board[i][j]=1;

      }

    }

  }

}


2-2. 拖曳棋子(handChess)

int [][]board={
  {4, 5, 3, 2, 1, 2, 3, 5, 4},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {0, 6, 0, 0, 0, 0, 0, 6, 0},
  {7, 0, 7, 0, 7, 0, 7, 0, 7},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},//上面為黑色
  {0, 0, 0, 0, 0, 0, 0, 0, 0},//下面為紅色
  {-7, 0, -7, 0, -7, 0, -7, 0, -7},
  {0, -6, 0, 0, 0, 0, 0, -6, 0},
  {0, 0, 0, 0, 0, 0, 0, 0, 0},
  {-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//將:1 士:2 象:3 車:4 馬:5 包:6 卒:7
String [] name={"將","士", "象","車", "馬", "包", "卒"};
String [] name2={"帥","仕", "相","俥", "傌", "炮", "兵"};
void setup(){
    size(500, 550);
    PFont font = createFont("標楷體",30);
    textFont(font);
    textAlign(CENTER,CENTER);
}
void draw() {
  background(#E3C279);
  for (int x=50; x<=450; x+=50) {
    line(x, 50, x, 250);
    line(x, 300, x, 500);
  }
  //10條
  for (int y=50; y<=500; y+=50) {
    line(50, y, 450, y);
  }
  for (int i=0; i<10; i++) {
    for (int j=0; j<9; j++) {
      int id = board[i][j];//1開始
      if( id==0) continue;//陣列麻煩回去(繼續)
      if(id>0){
        fill(255);
        ellipse(50+j*50, 50+i*50, 40, 40);
        fill(0);
        text(name[id-1], 50+j*50, 50+i*50-3); 
      }else if(id<0){
        fill(255);
        ellipse(50+j*50, 50+i*50, 40, 40);
        fill(255,0,0);
        text(name2[-id-1], 50+j*50, 50+i*50-3);
      
      } 
    }
  }
  if(handChess!=0) ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
  for(int i=0; i<10; i++){
    for(int j=0;j<9;j++){
      if(dist(mouseX,mouseY,50+j*50, 50+i*50)<20){
        handChess = board[i][j]; ///手上的棋子放到棋盤
        board[i][j]=0; ///拿在手上的 清空
      }
    }
  }
}
///放開
void mouseReleased(){ ///四捨五入
  int i = (mouseY+25-50)/50;
  int j = (mouseX+25-50)/50;
  board[i][j]=handChess; ///棋放棋盤上
  handChess = 0; ///代表手上沒棋
}

3. 暗棋

3-1. 旗子都擺好

int [][]board={
  { 1, 2, 2, 3, 3, 4, 4, 5},
  { 5, 6, 6, 7, 7, 7, 7, 7},
  {-1,-2,-2,-3,-3,-4,-4,-5},
  {-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
  size(500,400);
  PFont font = createFont("標楷體", 30);
  textFont(font);
  textAlign(CENTER, CENTER);
}
void draw(){
  background(#E3C279);
  for (int x=50; x<=450; x+=50) {
    line( x, 50, x, 250);
  }
  for (int y=50; y<=250; y+=50) {
    line( 50, y, 450, y);
  }  
  for(int i=0; i<4; i++){
    for(int j=0; j<8; j++){
      int id = board[i][j];
      drawChess(50+25+j*50, 50+25+i*50, id);
    }
  }
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
    fill(255);
    ellipse( x, y, 40, 40);
    if(id>0){//黑
      fill(0);
      text( name2[id-1], x, y-3);
    }else{//紅
      fill(255,0,0);
      text( name2[-id-1], x, y-3);
    }
}



沒有留言:

張貼留言