2022/10/3 Week05
# 實作象棋
1. 做一個棋盤
size(500,700);
for(int x=50; x<=450; x+=50){
line(x, 50, x, 500);
}
for(int y=50; y<=500; y+=50){
line(50, y, 450, y);
}
2. 加上棋子(用數字顯示)
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1},
}; //1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
void setup() {
size(500, 550);
}
void draw() {
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) { ///10條
line(50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<9; j++){
text(board[i][j], 50+j*50, 50+i*50);
}
}
}
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
}; //1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將","士","象","車","馬","炮","卒"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER,CENTER); ///字要對其中間
}
void draw() {
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) { ///10條
line(50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<9; j++){
int id = board[i][j]; ///board陣列裡的數字1~7
if(id==0) continue; ///不要跑下面這行,回到上面for繼續跑,因為0沒有東東
text(name[id-1], 50+j*50, 50+i*50);
/// id-1: 上面board陣列數字1~7,但name陣列0~6-->須扣1
}
}
}
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, //上面是黑色
{0, 0, 0, 0, 0, 0, 0, 0, 0}, //下面是紅色
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將","士","象","車","馬","包","卒"};
String [] name2 = {"帥","仕","相","俥","瑪","炮","兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw() {
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) { ///10條
line(50, y, 450, y);
}
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
int id = board[i][j];
if(id==0) continue;
if(id>0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
}
else if(id<0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
}
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},//
{0, 0, 0, 0, 0, 0, 0, 0, 0},//
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將","士","象","車","馬","包","卒"};
String [] name2 = {"帥","仕","相","俥","瑪","炮","兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER,CENTER);
}
void draw() {
background(#D8B532);
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) { ///10條
line(50, y, 450, y);
}
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
int id = board[i][j];
if(id==0) continue;
if(id>0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
}
else if(id<0){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text(name2[-id-1], 50+j*50 , 50+i*50-3 );
}
}
}
}
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX,mouseY, 50+j*50 , 50+i*50 )<20){
board[i][j]=1;
}
}
}
}
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, //
{0, 0, 0, 0, 0, 0, 0, 0, 0}, //
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "瑪", "炮", "兵"};
void setup() {
size(500, 550);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#D8B532);
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) { ///10條
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id = board[i][j];
if (id==0) continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
if (handChess!=0) ellipse(mouseX, mouseY, 40, 40);
}
int handChess=0;
void mousePressed() {
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if (dist(mouseX, mouseY, 50+j*50, 50+i*50)<20) {
handChess = board[i][j]; //棋盤上得棋子不見了
board[i][j]=0;
}
}
}
}
void mouseReleased(){
int i = (mouseY+25-50)/50;
int j = (mouseX+25-50)/50;
board[i][j] = handChess;
handChess =0;
}
# 實作象棋(暗棋)
7. 做一個棋盤+棋子
int [][]board={
{1, 2, 2, 3, 3, 4, 4, 5},
{7, 7, 7, 7, 7, 7, 7, 7},
{-1, -2, -2, -3, -3, -4, -4, -5},
{-7, -7, -7, -7, -7, -7, -7, -7},
};//1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "瑪", "炮", "兵"};
void setup() {
size(500, 300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#D8B532);
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) { ///9條
line(50, y, 450, y);
}
for (int i=0; i<4; i++) {
for (int j=0; j<8; j++) {
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
void drawChess(int x, int y, int id){
fill(255);
ellipse(x, y, 40, 40);
if(id>0){
fill(0);
text(name[id-1], x, y-3);
}
else{
fill(255,0,0);
text(name2[-id-1], x, y-3);
}
}
int [][]show={
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};///再翻牌前,都不會show出來
int [][]board={
{1, 2, 2, 3, 3, 4, 4, 5},
{7, 7, 7, 7, 7, 7, 7, 7},
{-1, -2, -2, -3, -3, -4, -4, -5},
{-7, -7, -7, -7, -7, -7, -7, -7},
};//1:將 2:士 3:象 4:車 5:馬 6:炮 7:卒
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "瑪", "炮", "兵"};
void setup() {
size(500, 300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#D8B532);
for (int x=50; x<=450; x+=50) { ///等差級數
line(x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) { ///10條
line(50, y, 450, y);
}
for (int i=0; i<4; i++) {
for (int j=0; j<8; j++) {
if(show[i][j]==0){
fill(255);
ellipse(50+25+j*50, 50+25+i*50, 40, 40);
}
else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if (dist(mouseX, mouseY, 50+25+j*50, 50+25+i*50)<20) {
if(show[i][j]==0) show[i][j] = 1; //show出來
//下次上
}
}
}
}
void drawChess(int x, int y, int id) {
fill(255);
ellipse(x, y, 40, 40);
if (id>0) {
fill(0);
text(name[id-1], x, y-3);
} else {
fill(255, 0, 0);
text(name2[-id-1], x, y-3);
}
}
上課投影片: https://docs.google.com/presentation/d/19RQub9_f2pzRHJSoYZ5g_uMCRBVmoojmJCTw3oy-W7I/edit#slide=id.g15fe84ca199_0_51
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