# Week04 2022-09-26
## 今日主題
```
1. 卜象棋暗棋
2. 記憶卡片遊戲3. 主題: 圖片
```
## 1-1圍棋的線條
```C
1.利用等差級數的想法來畫線
2.第一個for畫出x軸的線條
=> for(int x=50;x<=450;x+=50){
line(x,50,x,500);
}
3.第二個for畫出y軸的線條
=> for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
```
## 1-2分出楚河漢界的感覺還有小標記
```C
1.楚河漢界在哪裡嘞
=> for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
2.i是算出2維陣列中的橫行
3.J試算出2維陣列中的縱行
4.在透過for將board[i][j]的值帶入
=>for (int i=0; i<4; i++) {
for (int j=0; j<9; j++) {
text(board[i][j], 50+j*50, 50+i*50);
}
}
```
## 1-3把象旗子的東西到棋盤上!!
```C
1.加入PFont用來顯示中文字
2.使文字置中對齊
=> textAlign(CENTER,CENTER);
3.宣告變數id為剛剛2維陣列的代表,並從1開始
=> int id=board[i][j];
4.讀到0時請陣列回去重新開始
=> if(id==0)continue;
```
## 1-4 做出對手的棋和棋子的形狀
```C
1.加入對手名稱字串
=>String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
2.將對手棋的位置加上負號並印出(紅色)
=> {-7, 0, -7, 0, -7, 0, -7, 0, -7},
{-0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
=>text(name2[-id-1], 50+j*50, 50+i*50-3);
```
##1-5 滑鼠點擊下棋!!
```C
1.加入mousePressed
2.當滑鼠點擊時,棋子變成將,也可以取代其他棋子
=> void mousePressed(){
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
board[i][j]=1;
}
}
}
}
```
## FIRST PROGRAM
>>> 可以移動的棋子
```
1.加入背景才不會有殘影!
2.可以移動的棋子
=> if(handChess!=0)ellipse(mouseX,mouseY,40,40);
=> int handChess=0;
3.拖曳的程式碼
=> void mouseReleased(){
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;
handChess=0;
}
```
```C
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{-0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將,2:士,3:象,4:車,5:馬,6:包,7:卒
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font=createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F7A246);
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id=board[i][j];
if (id==0)continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
if(handChess!=0)ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handChess=board[i][j];
board[i][j]=0;
}
}
}
}
void mouseReleased(){
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;
handChess=0;
}
```
## 暗棋部分程式碼
```C
# Week04 2022-09-26
## 今日主題
```
1. 卜象棋暗棋
2. 記憶卡片遊戲
3. 主題: 圖片
```
## 1-1圍棋的線條
```C
1.利用等差級數的想法來畫線
2.第一個for畫出x軸的線條
=> for(int x=50;x<=450;x+=50){
line(x,50,x,500);
}
3.第二個for畫出y軸的線條
=> for(int y=50;y<=500;y+=50){
line(50,y,450,y);
}
```
## 1-2分出楚河漢界的感覺還有小標記
```C
1.楚河漢界在哪裡嘞
=> for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
2.i是算出2維陣列中的橫行
3.J試算出2維陣列中的縱行
4.在透過for將board[i][j]的值帶入
=>for (int i=0; i<4; i++) {
for (int j=0; j<9; j++) {
text(board[i][j], 50+j*50, 50+i*50);
}
}
```
## 1-3把象旗子的東西到棋盤上!!
```C
1.加入PFont用來顯示中文字
2.使文字置中對齊
=> textAlign(CENTER,CENTER);
3.宣告變數id為剛剛2維陣列的代表,並從1開始
=> int id=board[i][j];
4.讀到0時請陣列回去重新開始
=> if(id==0)continue;
```
## 1-4 做出對手的棋和棋子的形狀
```C
1.加入對手名稱字串
=>String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
2.將對手棋的位置加上負號並印出(紅色)
=> {-7, 0, -7, 0, -7, 0, -7, 0, -7},
{-0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
=>text(name2[-id-1], 50+j*50, 50+i*50-3);
```
##1-5 滑鼠點擊下棋!!
```C
1.加入mousePressed
2.當滑鼠點擊時,棋子變成將,也可以取代其他棋子
=> void mousePressed(){
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
board[i][j]=1;
}
}
}
}
```
## FIRST PROGRAM
>>> 可以移動的棋子
```
1.加入背景才不會有殘影!
2.可以移動的棋子
=> if(handChess!=0)ellipse(mouseX,mouseY,40,40);
=> int handChess=0;
3.拖曳的程式碼
=> void mouseReleased(){
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;
handChess=0;
}
```
```C
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{-0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};//1:將,2:士,3:象,4:車,5:馬,6:包,7:卒
String[]name={"將", "士", "象", "車", "馬", "包", "卒"};
String[]name2={"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void setup() {
size(500, 550);
PFont font=createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(#F7A246);
for (int x=50; x<=450; x+=50) {
line(x, 50, x, 250);
line(x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line(50, y, 450, y);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id=board[i][j];
if (id==0)continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255,0,0);
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
if(handChess!=0)ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
for(int i=0;i<10;i++){
for(int j=0;j<9;j++){
if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handChess=board[i][j];
board[i][j]=0;
}
}
}
}
void mouseReleased(){
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handChess;
handChess=0;
}
```





沒有留言:
張貼留言