2022年10月3日 星期一

(OwO)week05_10/3

 

象棋

1)

size(500,700);
for(int x=50;x<=450;x+=50){
  
  line(x,50,x,500);
  
}
for(int y=50;y<=500;y+=50){
  
 line(50,y,450,y); 
}







2)

int [][]board={
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,0,0},
  {7,0,7,0,7,0,7,0,7},
};//1將 2士 3象 4車 5馬 6包 7卒
void setup(){
  size(500,550);
}
void draw(){
  for(int x=50;x<=450;x+=50){
  
    line(x,50,x,250);
    line(x,300,x,500);
  }//10條
  for(int y=50;y<=500;y+=50){
  
   line(50,y,450,y); 
  }
  
    for(int i=0;i<4;i++){
      for(int j=0;j<9;j++){
        text(board[i][j],50+j*50,50+i*50); 
      }
    }
}




3)

int [][]board={
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,0,0},
  {7,0,7,0,7,0,7,0,7},
};//1將 2士 3象 4車 5馬 6包 7卒
String [] name={"將","士","象","車","馬","包","卒"};
void setup(){
  size(500,550);
  PFont font =createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);
}
void draw(){
  for(int x=50;x<=450;x+=50){
  
    line(x,50,x,250);
    line(x,300,x,500);
  }//10條
  for(int y=50;y<=500;y+=50){
  
   line(50,y,450,y); 
  }
  
    for(int i=0;i<4;i++){
      for(int j=0;j<9;j++){
        int id=board[i][j];
        if(id==0)continue;
        text(name[id-1],50+j*50,50+i*50); 
      }
    }
}






4)

int [][]board={
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7},
  {0,0,0,0,0,0,0,0,0},//上黑下紅
  {0,0,0,0,0,0,0,0,0},
  {-7,0,-7,0,-7,0,-7,0,-7},  
  {-0,-6,0,0,0,0,0,-6,0},  
  {0,0,0,0,0,0,0,0,0},
  {-4,-5,-3,-2,-1,-2,-3,-5,-4},
};//1將 2士 3象 4車 5馬 6包 7卒
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup(){
  size(500,550);
  background(#F0B43C);
  PFont font =createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);
}
void draw(){
  for(int x=50;x<=450;x+=50){
  
    line(x,50,x,250);
    line(x,300,x,500);
  }//10條
  for(int y=50;y<=500;y+=50){
  
   line(50,y,450,y); 
  }
  
    for(int i=0;i<10;i++){
      for(int j=0;j<9;j++){
        int id=board[i][j];//開始
        if(id==0)continue;//陣列請回去 
        if(id>0){
          fill(255);
          ellipse(50+j*50,50+i*50,40,40);
          fill(0);
          text(name[id-1],50+j*50,50+i*50-3);
      }else if(id<0){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50-3);
      } 
    }
   }
}



5)可以拖曳玩象棋

int [][]board={
  {4,5,3,2,1,2,3,5,4},
  {0,0,0,0,0,0,0,0,0},
  {0,6,0,0,0,0,0,6,0},
  {7,0,7,0,7,0,7,0,7},
  {0,0,0,0,0,0,0,0,0},//上黑
  {0,0,0,0,0,0,0,0,0},//下紅
  {-7,0,-7,0,-7,0,-7,0,-7},  
  {-0,-6,0,0,0,0,0,-6,0},  
  {0,0,0,0,0,0,0,0,0},
  {-4,-5,-3,-2,-1,-2,-3,-5,-4},
};//1將 2士 3象 4車 5馬 6包 7卒
String [] name={"將","士","象","車","馬","包","卒"};
String [] name2={"帥","仕","相","俥","傌","炮","兵"};
void setup(){
  size(500,550);
  background(#F0B43C);
  PFont font =createFont("標楷體",30);
  textFont(font);
  textAlign(CENTER,CENTER);
}
void draw(){
  background(#F0B43C);//沒有加會有殘影
  for(int x=50;x<=450;x+=50){
  
    line(x,50,x,250);
    line(x,300,x,500);
  }//10條
  for(int y=50;y<=500;y+=50){
  
   line(50,y,450,y); 
  }
  
    for(int i=0;i<10;i++){
      for(int j=0;j<9;j++){
        int id=board[i][j];//開始
        if(id==0)continue;//陣列請回去 
        if(id>0){
          fill(255);
          ellipse(50+j*50,50+i*50,40,40);
          fill(0);
          text(name[id-1],50+j*50,50+i*50-3);
      }else if(id<0){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
        fill(255,0,0);
        text(name2[-id-1],50+j*50,50+i*50-3);
      } 
    }
   }
   if(handChess!=0) ellipse(mouseX,mouseY,40,40);
}
int handChess=0;
void mousePressed(){
  
    for(int i=0;i<10;i++){
      for(int j=0;j<9;j++){
        if(dist(mouseX,mouseY,50+j*50,50+i*50)<20){
          handChess=board[i][j];
          board[i][j]=0;
        }
      }
    }
}
void mouseReleased(){
  int i=(mouseY+25-50)/50;
  int j=(mouseX+25-50)/50;
  board[i][j] = handChess;
  handChess=0;
  
}



還沒理好


int [][]show={
  {0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0},
  {0, 0, 0, 0, 0, 0, 0, 0},
}; //翻牌前不會顯示出來
int [][]board={
  { 1, 2, 2, 3, 3, 4, 4, 5},
  { 5, 6, 6, 7, 7, 7, 7, 7},
  {-1,-2,-2,-3,-3,-4,-4,-5},
  {-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
  size(500,400);
  PFont font = createFont("標楷體", 30);
  textFont(font);
  textAlign(CENTER, CENTER);
}
void draw(){
  background(#F0B82C);
  for (int x=50; x<=450; x+=50) {
    line( x, 50, x, 250);
  }
  for (int y=50; y<=250; y+=50) {
    line( 50, y, 450, y);
  }  
  for(int i=0; i<4; i++){
    for(int j=0; j<8; j++){
      if(show[i][j]==0){
      fill(255);
      ellipse((50+25+j*50, 50+25+i*50, 40,40);
      }else{
        int id = board[i][j];
        drawChess(50+25+j*50, 50+25+i*50, id);
        }
      }
    }
  }
void mousePressed(){
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
    fill(255);
    ellipse( x, y, 40, 40);
    if(id>0){//黑
      fill(0);
      text( name2[id-1], x, y-3);
    }else{//紅
      fill(255,0,0);
      text( name2[-id-1], x, y-3);
    }
}




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