象棋棋盤
用兩個迴圈來畫棋盤 一個負責x 一個負責y
void setup(){
size(500,700);
}
void draw(){
for (int x=50 ; x<=450 ; x+=50){
line(x,50,x,500);
}
for (int y=50 ; y<=500 ; y+=50){
line(50,y,450,y);
}
}
劃分楚河漢界
void draw(){
for (int x=50;x<=450;x+=50){
line(x,50,x,250);///x的g;上半段
line(x,300,x,500);///x的下半段
}
for (int y=50;y<=500;y+=50){
line(50,y,450,y);
}
for (int i=0;i<4;i++){
for (int j=0;j<9;j++){
text(board[i][j],50+j*50,50+i*50);
}
}
}
上半段放棋子
int [][]board={
{4,5,3,2,1,2,3,5,4},
{0,0,0,0,0,0,0,0,0},
{0,6,0,0,0,0,0,0,0},
{1,0,1,0,1,0,1,0,1},
};
設定陣列
name[] = {"將","士","象","馬","車","包","卒"};
設定字型
size(500,700);
PFont font = createFont("標楷體",30);
textFont(font);
textAlign(CENTER,CENTER);
設定id為board陣列,當id=0時需跳過他
text內的name[ id-1 ],確保兩個不一樣才不會出錯
for (int i=0;i<4;i++){
for (int j=0;j<9;j++){
int id=board[i][j];
if (id==0) continue;
text(name[id-1],50+j*50,50+i*50);
}
}
象棋棋子
用ellipse畫圓形 但因為字體不會在格子正中間 所以要偏移(-3)
設陣列[]name2={"帥", "仕", "相","俥" ,"傌", "炮", "兵"};
因為有上下兩層 所以下層編號為負
if else 來判斷id>0 黑字、id <0 紅字
for (int i=0; i<10; i++){
for (int j=0; j<9; j++){
int id=board[i][j];
if (id==0) continue;
if (id>0) {
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(0);///黑色
text(name[id-1], 50+j*50, 50+i*50-3);
} else if (id<0) {
fill(255);
ellipse( 50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);///紅色
text(name2[-id-1], 50+j*50, 50+i*50-3);
}
}
}
滑鼠控制棋子
設定void mousePresssed()
用雙迴圈+dist來判定滑鼠位置
void mousePressed(){
for (int i=0;i<10;i++){
for (int j=0;j<0;j++){
if ( dist(mouseX,mouseY,50+j*50,50+i*50)<20){
board[i][j]=1;
}
}
}
}
設定滑鼠放開void mouseReleased()
void mouseReleased(){
int i=(mouseY+25-50)/50;
int j=(mouseX+25-50)/50;
board[i][j]=handchess;
handchess=0;
}
修改mousePressed()
void mousePressed(){
for (int i=0;i<10;i++){
for (int j=0;j<9;j++){
if ( dist(mouseX,mouseY,50+j*50,50+i*50)<20){
handchess=board[i][j];///拿棋子
board[i][j]=0; ///清空棋子
}
}
}
}
完整的棋盤
void setup() {
size(500, 700);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
int [][]board={
{4, 5, 3, 2, 1, 2, 3, 5, 4},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-7, 0, -7, 0, -7, 0, -7, 0, -7},
{0, -6, 0, 0, 0, 0, 0, -6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{-4, -5, -3, -2, -1, -2, -3, -5, -4},
};
String []name={"將", "士", "象", "車", "馬", "包", "卒"};
String []name2={"帥", "仕", "相","俥" ,"傌", "炮", "兵"};
void draw() {
background(#FFDAA2);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
line( x, 300, x, 500);
}
for (int y=50; y<=500; y+=50) {
line( 50, y, 450, y); //line(x1,y1,x2,y2);
}
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
int id= board[i][j];。
if (id==0) continue;
if (id>0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(0);
text( name[id-1], 50+j*50, 50+i*50-3);
}
if (id<0) {
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
fill(255, 0, 0);
text( name2[-id-1], 50+j*50, 50+i*50-3);
}
if(hand!=0) ellipse(mouseX,mouseY,40,40);
}
}
}
int hand=0;
void mousePressed(){
for (int i=0; i<10; i++) {
for (int j=0; j<9; j++) {
if(dist(mouseX,mouseY,50+j*50, 50+i*50)<20){
hand=board[i][j];
board[i][j]=0;
}
}
}
}
void mouseReleased(){
int i= (mouseY+25-50)/50;
int j= (mouseX+25-50)/50;
board[i][j]=hand;
hand=0;
}
暗棋 ( 修改自原棋盤 )修改成4*8大小 並修改值相同void setup() 因為要將棋子放入格子中間 所以要在void mousePressed()內將值增加25設定初始全為0int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};設定if else 點即時如果是0就蓋牌 如果不是舊印象棋f (show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}完整暗棋int [][]show={
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if (show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
void mousePressed(){
for (int i=0;i<10;i++){
for (int j=0;j<9;j++){
if ( dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
show[i][j]=1;
}
}
}
}



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