# Week03
## step01-1_先把上週最後的程式拿來用, 同時加上 mousePressed()便呼叫 myShuffle()洗牌的功能
void setup(){
size(500,500);
PFont font = createFont("標楷體", 40);
textFont(font);
myShuffle();
}
void myShuffle(){
String [] flower = {"黑桃","紅心","方塊","梅花"};//陣列
face1 = flower[int(random(4))] + int(random(13)+1);
face2 = flower[int(random(4))] + int(random(13)+1);
face3 = flower[int(random(4))] + int(random(13)+1);
face4 = flower[int(random(4))] + int(random(13)+1);//取整數 0...12 所以再加1
}
void mousePressed(){
myShuffle();
}
String face1, face2, face3, face4;
void draw(){
drawPokerCard(100,100, face1 );//使用函式
drawPokerCard(130,150, face2 );//使用函式
drawPokerCard(160,200, face3 );//使用函式
drawPokerCard(190,250, face4 );//使用函式
}
void drawPokerCard(int x, int y, String face){ //牌面
int W=25;
fill(255);
rect(x-W/2,y-W/2, 150+W, 250+W, 20); //弧度
fill(#6FF9FF);
rect(x,y, 150, 250, 20); //弧度
//fill(0);//黑色的字
if( face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 ) fill(#FF0000);
else fill(0);
textSize(40);
text( face, x, y+40 );
}
## step01-2_為了讓洗牌更合理, 我們打算一步步重新修改程式。首先先能畫出52張牌
void setup(){
size(700,700);
}
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){ //迴圈
int x = (i%10)*60; //除法10餘數,個位數
int y = int(i/10)*120;//十位數
rect( x, y, 60,120 );
}
}
## step02-1_接下來想要把卡片的牌面faces都秀出來, 所以要使用中文字型、要宣告52張牌的版面的陣列, 再把中文字秀出來。
void setup(){
size(700,700);
PFont font = createFont("標楷體", 10);
textFont(font);
}
String [] faces = {
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K" };
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){ //迴圈
int x = (i%10)*60; //除法10餘數,個位數
int y = int(i/10)*120;//十位數
fill(255); rect( x, y, 60, 120 );
fill(0); text( faces[i], x+25, y+80);//text( "ID:"+i, x+25, y+80);
}
}
## step02-2_想要讓畫面漂亮一點, 我們做了一些修正, 像是一行改成13張牌, 所以就把取餘數10,改成取餘數13。改一下角色,把座標改一下,把字型改一下,把陣列改一下, 就好了哦
void setup(){
size(800,600);
PFont font = createFont("標楷體", 16);
textFont(font);
}
String [] faces = {
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K" };
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){ //迴圈
int x = (i%13)*60; //除法10餘數,個位數
int y = int(i/13)*120;//十位數
fill(255); rect( x, y, 60, 120 );
if( faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);
else fill(255,0,0);
text( faces[i], x+10, y+60);//text( "ID:"+i, x+25, y+80);
}
}
## step03-1_要用新的洗牌法, 就是亂數決定2張牌, 左手a,右手b, 然後用 temp=a;a=b;b=temp; 的方法做交換。交換很多次後, 牌就會很亂了。
void setup(){
size(800,600);
PFont font = createFont("標楷體", 16);
textFont(font);
}
String [] faces = {
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K" };
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){ //迴圈
int x = (i%13)*60; //除法10餘數,個位數
int y = int(i/13)*120;//十位數
fill(255); rect( x, y, 60, 120 );
if( faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);
else fill(255,0,0);
text( faces[i], x+10, y+60);//text( "ID:"+i, x+25, y+80);
}
}
void mousePressed(){
int a = int(random(52));
int b = int(random(52));
//目標: faces[a] vs. faces[b] 交換
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
## step03_2_接下來將 week03-1 與上週的程式結合。以上週的程式為基底(湯底),再加上今天的精華內容, 便能做出(表面上看起來一樣,但)實質上洗牌法不同的程式
void setup(){
size(500,500);
PFont font = createFont("標楷體", 40);
textFont(font);
myShuffle();
}
String [] faces = {
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K" };
void myShuffle(){
for(int k=0; k<10000; k++){
int a = int(random(52));
int b = int(random(52));
//目標: faces[a] vs. faces[b] 交換
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
face1 = faces[0];
face2 = faces[1];
face3 = faces[2];
face4 = faces[3];
}
void mousePressed(){
myShuffle();
}
String face1, face2, face3, face4;
void draw(){
drawPokerCard(100,100, face1 );//使用函式
drawPokerCard(130,150, face2 );//使用函式
drawPokerCard(160,200, face3 );//使用函式
drawPokerCard(190,250, face4 );//使用函式
}
void drawPokerCard(int x, int y, String face){ //牌面
int W=25;
fill(255);
rect(x-W/2,y-W/2, 150+W, 250+W, 20); //弧度
fill(#6FF9FF);
rect(x,y, 150, 250, 20); //弧度
//fill(0);//黑色的字
if( face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 ) fill(#FF0000);
else fill(0);
textSize(40);
text( face, x, y+40 );
}
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