1-1
修改上上禮拜可翻面的暗棋的程式碼。
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int (random(4)), j1=int (random(8));
int i2=int (random(4)), j2=int (random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
}
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id>0){//黑
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
1-2
讓棋子可以移動並且可以洗牌很多次
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int (random(4)), j1=int (random(8));
int i2=int (random(4)), j2=int (random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
drawChess(50+25+moveJ*50, 50+25+moveI*50, 9);
}
}
int moveI=-1,moveJ=-1;
boolean moving=false;
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
else{
moveI=i;
moveJ=j;
moving=true;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
if(id==9){//黑
fill(0,255,0);
ellipse(x,y,40,40);
}else if(id>0){
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
2-1
可選取棋子但並不能吃掉其他的棋子。
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int (random(4)), j1=int (random(8));
int i2=int (random(4)), j2=int (random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,128);
ellipse(50+25+moveJ*50, 50+25+moveI*50,40,40);
drawChess(mouseX,mouseY,mouseID);
}
}
int moveI=-1,moveJ=-1,mouseID=-1;
boolean moving=false;
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
else{
moveI=i;
moveJ=j;
mouseID=board[i][j];
moving=true;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){//黑
// fill(0,255,0);
// ellipse(x,y,40,40);
//}else
if(id>0){
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
2-2
可以點選棋子,將棋子放置到其他棋子上面可以吃掉,則原棋消失。
int [][]show={
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0}
};//翻牌前, 0 都不會秀哦!
int [][]board={
{ 1, 2, 2, 3, 3, 4, 4, 5},
{ 5, 6, 6, 7, 7, 7, 7, 7},
{-1,-2,-2,-3,-3,-4,-4,-5},
{-5,-6,-6,-7,-7,-7,-7,-7}
}; //暗棋的格子,比較少 4x8=32個棋子
void setup(){
size(500,300);
PFont font = createFont("標楷體", 30);
textFont(font);
textAlign(CENTER, CENTER);
for(int k=0;k<1000;k++){
int i1=int (random(4)), j1=int (random(8));
int i2=int (random(4)), j2=int (random(8));
int temp=board[i1][j1];
board[i1][j1]=board[i2][j2];
board[i2][j2]=temp;
}
}
void draw(){
background(#F0B82C);
for (int x=50; x<=450; x+=50) {
line( x, 50, x, 250);
}
for (int y=50; y<=250; y+=50) {
line( 50, y, 450, y);
}
for(int i=0; i<4; i++){
for(int j=0; j<8; j++){
if(show[i][j]==0){
fill(255);
ellipse( 50+25+j*50, 50+25+i*50, 40, 40);
}else{
int id = board[i][j];
drawChess(50+25+j*50, 50+25+i*50, id);
}
}
}
if(moving){
fill(0,255,128);
ellipse(50+25+moveJ*50, 50+25+moveI*50,40,40);
drawChess(mouseX,mouseY,moveID);
}
}
int moveI=-1,moveJ=-1,moveID=-1;
boolean moving=false;
void mousePressed(){
for(int i=0; i<10; i++){
for(int j=0; j<9; j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if( show[i][j]==0 ) show[i][j] = 1; //沒秀? 秀它
//之後再加棋子的移動
else{
moveI=i;
moveJ=j;
moveID=board[i][j];
moving=true;
}
}
}
}
}
void mouseReleased(){
for(int i=0;i<4;i++){
for(int j=0;j<8;j++){
if(dist(mouseX,mouseY,50+25+j*50,50+25+i*50)<20){
if(moving){
board[moveI][moveJ]=0;
board[i][j]=moveID;
moving=false;
}
}
}
}
}
String [] name = {"將", "士", "象", "車", "馬", "包", "卒"};
String [] name2 = {"帥", "仕", "相", "俥", "傌", "炮", "兵"};
void drawChess(int x, int y, int id){
if(id==0)return;
fill(255);
ellipse( x, y, 40, 40);
//if(id==9){//黑
// fill(0,255,0);
// ellipse(x,y,40,40);
//}else
if(id>0){
fill(0);
text( name[id-1], x, y-3);
}else{//紅
fill(255,0,0);
text( name2[-id-1], x, y-3);
}
}
3-1
下載音樂
按下ctrl+F搜尋mp3選擇要的音樂
將後面的mp3檔改成你所下載的名稱
3-2
加入音樂,存檔後 mp3拉進來 ,Ctrl+k查看
import processing.sound.*;
void setup(){
SoundFile file=new SoundFile(this,"Intro Song_Final.mp3");
file.play();
}
void draw(){
}
void mousePressed()
{
SoundFile file2=new SoundFile(this,"In Game Music.mp3");
file2.play();
}
3-3
一次讀入很多首音樂,就不需要一直打。
import processing.sound.*;
SoundFile file1,file2,file3,file4;
void setup(){
file1=new SoundFile(this,"Intro Song_Final.mp3");
file2=new SoundFile(this,"In Game Music.mp3");
file3=new SoundFile(this,"Cannon Blast");
file4=new SoundFile(this,"Monkey 1.mp3");
file.play();
}
void draw(){
}
void mousePressed() ///點滑鼠,播放第2個mp3
{
file2.play();
}
void keyPressed() ///點鍵盤,播放第3個mp3
{
{
file3.play();
}







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