Week 3
1.1先拿上週的程式碼,再來加上洗牌的程式!
程式碼:
void setup(){
size(500,500);
PFont font = createFont("標楷體",40);
textFont(font);
myShuffle();
}
void myShuffle(){
String[]flower ={"黑桃","紅心","方塊","梅花"};///陣列
face1 = flower[int(random(4))] + int(random(13)+1);
face2 = flower[int(random(4))] + int(random(13)+1);
face3 = flower[int(random(4))] + int(random(13)+1);
face4 = flower[int(random(4))] + int(random(13)+1);
//取整數0..12,所以再加1
}
void mousePressed(){
myShuffle();
}
String face1,face2,face3,face4;
void draw(){
drawPokerCard(100,100,face1); ///使用函式
drawPokerCard(130,150,face2);
drawPokerCard(160,200,face3);
drawPokerCard(190,250,face4);
}///牌面:黑桃Spade Heart,Dimaind,Club
void drawPokerCard(int x, int y,String face){
int W=25;
fill(255);
rect(x-W/2,y-W/2,150+W,250+W, 20);
fill(#D064FF);
rect(x,y,150,250,20); //弧度
//fill(0);
if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 )fill(#FF0000);
else fill(0);
textSize(40);
text(face,x,y+40);
}
1.2 做出格子
程式碼:
void setup(){
size(600,600);
}
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++){
int x=(i%10)*60; //除法10餘數
int y =int(i/10)*120;
rect(x,y,60,120);
}
}
程式碼:
void setup(){
size(600,600);
PFont font=createFont("標楷體",10);
textFont(font);
}
String []faces ={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K", };
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++){
int x=(i%10)*60; //除法10餘數
int y =int(i/10)*120;
fill(255);rect(x,y,60,120);
fill(0);text(faces[i],x+25,y+80);
}
}
2.2 因為撲克牌不只有黑色,所以換成紅色
程式碼:
void setup(){
size(600,600);
PFont font=createFont("標楷體",10);
textFont(font);
}
String []faces ={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K", };
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++){
int x=(i%10)*60; //除法10餘數
int y =int(i/10)*120;
fill(255);rect(x,y,60,120);
if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);
//如果讀的不是紅心跟方塊,填滿黑色
else fill(255,0,0);
text(faces[i],x+25,y+80);
}
}
3.1 把一開始學的洗牌,加入新學的程式,按一下即可洗牌
程式碼:
void setup(){
size(600,600);
PFont font=createFont("標楷體",10);
textFont(font);
}
String []faces ={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K", };
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++){
int x=(i%10)*60; //除法10餘數
int y =int(i/10)*120;
fill(255);rect(x,y,60,120);
if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);
else fill(255,0,0);
text(faces[i],x+25,y+80);
}
}
void mousePressed(){
int a=int(random(52));
int b=int(random(52));
String temp =faces[a];
faces[a] = faces[b];
faces[b]=temp;
}
3.2 因為一張一張換太慢了,直接拖曳洗牌!!
程式碼:
void setup(){
size(600,600);
PFont font=createFont("標楷體",10);
textFont(font);
}
String []faces ={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K", };
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++){
int x=(i%10)*60; //除法10餘數
int y =int(i/10)*120;
fill(255);rect(x,y,60,120);
if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);
else fill(255,0,0);
text(faces[i],x+25,y+80);
}
}
void mouseDragged(){
int a=int(random(52));
int b=int(random(52));
String temp =faces[a];
faces[a] = faces[b];
faces[b]=temp;
}
程式碼:
void setup(){
size(500,500);
PFont font = createFont("標楷體",40);
textFont(font);
myShuffle();
}
String []faces ={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K", };
void myShuffle(){
for(int k=0;k<10000;k++){
int a=int(random(52));
int b=int(random(52));
String temp =faces[a];
faces[a] = faces[b];
faces[b]=temp;
}
face1=faces[0];
face2=faces[1];
face3=faces[2];
face4=faces[3];
}
void mousePressed(){
myShuffle();
}
String face1,face2,face3,face4;
void draw(){
drawPokerCard(100,100,face1); ///使用函式
drawPokerCard(130,150,face2);
drawPokerCard(160,200,face3);
drawPokerCard(190,250,face4);
}///牌面:黑桃Spade Heart,Dimaind,Club
void drawPokerCard(int x, int y,String face){
int W=25;
fill(255);
rect(x-W/2,y-W/2,150+W,250+W, 20);
fill(#D064FF);
rect(x,y,150,250,20); //弧度
//fill(0);
if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 )fill(#FF0000);
else fill(0);
textSize(40);
text(face,x,y+40);
}



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