2022年9月26日 星期一

( σ՞ਊ ՞)σ的互動技術筆記 week04

QQ忘記截圖了
step1-1
做一條延伸的線(無限延伸)

void setup()
{
  size(500,500);
}
int x=250, y=250;
void draw()
{
  ellipse(x, y, 10, 10);
  x = x + 1;
  y = y - 1;
}


step1-2
(那條線碰到牆壁會反彈)

void setup()
{
  size(500,500);
}
float x=250, y=250;
float vx=1.0, vy = -0.5;
void draw()
{
  ellipse(x ,y, 10, 10);
  x = x+vx;
  y = y+vy;
  if( x > 500 ) vx = -vx;
  if( y < 0 ) vy = -vy;
}


step1-3
做出小遊戲(底下有一個方塊,球球掉下來要接住)

void setup()
{
  size(500,500);
}
float x=250, y=250;
float vx=1.0, vy = -0.5;
void draw()
{
  background(#FFFFF2);
  int boardX = mouseX;
  rect(boardX, 470, 100, 20);
  ellipse(x ,y, 10, 10);
  x = x+vx;
  y = y+vy;
  if( x > 500 ) vx = -vx;
  if( y < 0 ) vy = -vy;
  if( x < 0 ) vx = -vx;
  if( y>470 && x>boardX && x<boardX+200 ) vy = -vy;
}


step1-4
是否有不夠長或是太長得困擾
void setup()
{
  size(500,500);
}
float x=250, y=250; //變數(位置)
float vx=2.0, vy = -2.5;
float boardX, boardY=470, boardW=100, boardH=20;
void draw()
{
  boardX = mouseX-boardW/2;
  background(#FFFFF2);
  rect(boardX, boardY, boardW, boardH); //控制的板子
  ellipse(x ,y, 10, 10); //橢圓
  x = x + vx;
  y = y + vy;
  if( x > 500 ) vx = -vx;
  if( y < 0 ) vy = -vy;
  if( x < 0 ) vx = -vx;
  if( (y>boardY && y<boardY + boardH ) &&
      (x>boardX && x<boardX + boardW ) ){
    vy = -vy;  
    vx += (mouseX-pmouseX)/2; 
  }
  if(mousePressed && mouseButton==LEFT) boardW *=1.01; //不夠長按左鍵
  if(mousePressed && mouseButton==RIGHT) boardW *=0.99; //太長按右鍵
}


圍棋
step2-1
棋盤

void setup()
{
  size(500,500);
}
void draw()
{
  for(int x=50;x<=450;x+=50){
    for(int y=50;y<=450;y+=50){
      ellipse(x, y, 50, 50);
    }
  }
}


step2-2
加上棋子(黑白棋)

void setup(){
  size(500,500);
}
int [][] go={
  {0,0,0,0,0,0,0,0,0},
  {0,1,1,1,0,1,1,1,0},
  {0,1,1,1,0,1,1,1,0},
  {0,1,1,1,0,1,1,1,0},
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,1,0,0,0,0,0,1,0},
  {0,1,1,1,1,1,1,1,0},
  {0,0,0,0,0,0,0,0,0}
};
void draw(){
  for(int i=0; i<9; i++){
    for(int j=0; j<9; j++){
      if( go[i][j]==1) fill(0);
      else fill(255);
      ellipse(50+j*50, 50+i*50, 50, 50);
    }
  }
}



step2-3
加上棋盤顏色

void setup(){
  size(500,500);
}
int [][] go={
  {0,0,0,0,0,0,0,0,0},
  {0,1,1,1,0,1,1,1,0},
  {0,1,1,1,0,1,1,1,0},
  {0,1,1,1,0,1,1,1,0},
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,1,0,0,0,0,0,1,0},
  {0,1,1,1,1,1,1,1,0},
  {0,0,0,0,0,0,0,0,0}
}; //陣列9x9
void draw(){ // 迴圈
  background(246, 194, 108); //木頭色
  for(int i=1; i<=9; i++){//迴圈(畫很多線)
    line(50, 50*i, 450, 50*i); //拼湊出來的
    line(50*i, 50, 50*i, 450); //拼湊出來的
  }
  for(int i=0; i<9; i++){ //左手i 對應y座標
    for(int j=0; j<9; j++){ //右手j 對應x座標
      if( go[i][j]==1){
        fill(0); //1:黑棋
        ellipse(50+j*50, 50+i*50, 40, 40);
        }else if( go[i][j]==2){
          fill(255); //2:白棋
          ellipse(50+j*50, 50+i*50, 40, 40);
        }
    }
  }
}


step2-4
點擊滑鼠可以產生黑白棋

void setup(){
  size(500,500);
}
int [][] go={
  {0,0,0,0,0,0,0,0,0},
  {0,1,1,1,0,1,1,1,0},
  {0,1,0,1,0,1,0,1,0},
  {0,1,1,1,0,1,1,1,0},
  {0,0,0,0,0,0,0,0,0},
  {0,1,0,0,0,0,0,1,0},
  {0,1,0,0,0,0,0,1,0},
  {0,1,1,1,1,1,1,1,0},
  {0,0,0,0,0,0,0,0,0}
}; //陣列9x9
int N=0;//目前有幾個棋子
void mousePressed(){
  int j = (mouseX-25)/50;//右手j, 對應x座標
  int i = (mouseY-25)/50;//左手i, 對應y座標
  go[i][j] = (N%2==0) ? 1 : 2;  ///if(N%2==0) 用1,否則2
  N++;
}
void draw(){ // 迴圈
  background(246, 194, 108); //木頭色
  for(int i=1; i<=9; i++){//迴圈(畫很多線)
    line(50, 50*i, 450, 50*i); //拼湊出來的
    line(50*i, 50, 50*i, 450); //拼湊出來的
  }
  for(int i=0; i<9; i++){ //左手i 對應y座標
    for(int j=0; j<9; j++){ //右手j 對應x座標
      if( go[i][j]==1){
        fill(0); //1:黑棋
        ellipse(50+j*50, 50+i*50, 40, 40);
        }else if( go[i][j]==2){
          fill(255); //2:白棋
          ellipse(50+j*50, 50+i*50, 40, 40);
        }
    }
  }
}

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