移動的球
void setup()
{
size(500,500);
}
int x = 250,y=250;
void draw()
{
ellipse(x,y,10,10);
x = x+1;
y = y-1;
}
{
size(500,500);
}
int x = 250,y=250;
void draw()
{
ellipse(x,y,10,10);
x = x+1;
y = y-1;
}
void setup()
{
size(500,500);
}
float x = 250,y=250;
float vx = 1.0,vy = -0.5;
void draw()
{
ellipse(x,y,10,10);
x = x + vx;
y = y + vy;
if( x > 500) vx = -vx;
if(y > 500) vy = -vy;
if(x < 0) vx = -vx;
if(y < 0) vy = -vy;
}
乒乓球
void setup()
{
size(500,500);
}
float x = 250,y=250;
float vx = 2.0,vy = -1.5;
void draw()
{
background(#FFFFFF);
float boardX = mouseX;
rect(boardX,470,100,20,20);
ellipse(x,y,10,10);
x = x + vx;
y = y + vy;
if( x > 500) vx = -vx;
if(x < 0) vx = -vx;
if(y < 0) vy = -vy;
if(y>470 && x>boardX && x<boardX+100) vy = -vy;
}
void setup()
{
size(500,500);
}
float x = 250,y=250;
float vx = 2.0,vy = -1.5;
float boardX,boardY = 470,boardW = 100,boardH = 20;
void draw()
{
background(#FFFFFF);
boardX = mouseX-boardW/2;
rect(boardX,boardY,boardW,boardH,20);
ellipse(x,y,10,10);
x = x + vx;
y = y + vy;
if( x > 500) vx = -vx;
if(x < 0) vx = -vx;
if(y < 0) vy = -vy;
if((y>boardY && y<boardY+boardH) && (x>boardX && x<boardX+boardW))
{
vy = -vy;
vx += (mouseX-pmouseX)/2;
}
}
void setup()
{
size(500,500);
}
void draw()
{
for(int x=50;x<=450;x+=50)
{
for(int y=50;y<=450;y+=50)
{
ellipse(x,y,50,50);
}
}
}
圍棋(更新)
void setup()
{
size(500,500);
}
int [][] go = {
{0,0,0,0,0,0,0,0,0},
{0,1,1,1,0,1,1,1,0},
{0,1,1,1,0,1,1,1,0},
{0,1,1,1,0,1,1,1,0},
{0,0,0,1,1,1,0,0,0},
{0,1,1,1,1,1,1,1,0},
{0,1,1,0,0,0,1,1,0},
{0,1,1,0,0,0,1,1,0},
{0,0,0,0,0,0,0,0,0}
};
void draw()
{
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1) fill(0);
else fill(255);
ellipse(50+j*50,50+i*50,50,50);
}
}
}
圍棋(可以玩)
void setup()
{
size(500,500);
}
int [][] go = {
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
int N=0;
void mousePressed()
{
int j = (mouseX-25)/50;
int i = (mouseY-25)/50;
go[i][j] = (N%2==0)?1:2;
N++;
}
void draw()
{
background(246,194,108);
for(int i=1;i<=9;i++)
{
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1)
{
fill(0);
ellipse(50+j*50,50+i*50,40,40);
}
else if(go[i][j]==2)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
}
}
}
}
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