void setup(){
size(500,500);
}
int x=250, y=250;
void draw(){
ellipse ( x, y, 10, 10);
x = x + 1;
y = y - 1;
}
反彈
void setup()
{
size(500,500);
}
float x=250,y=250;//變數(位置)
float vx=1.0,vy=-0.5;
void draw()
{
ellipse(x,y,10,10);//橢圓
x = x + vx;
y = y + vy;
if(x>500)vx=-vx;
if(y<0)vy=-vy;
}
void setup(){
size(500,500);
}
float x=250,y=250;
float vx=2.0,vy=-1.5;///x數字越大,y的數字越小,速度越快
void draw(){
background(#FFFFF2);///增加背景色,消除殘影
int boardX= mouseX;///設定板子為boardX且boardX會跟著滑鼠
rect(boardX,470,100,20);///板子
ellipse(x,y,10,10);
x=x+vx;
y=y-vy;
if(x>500)vx=-vx;
if(y<0) vy=-vy;
if(x<0)vx=-vx;
if(y>470 && x>boardX && X<boardX+100)vy=-vy;///彈珠碰到板子後會反彈
}
有彈珠跟板子
void setup(){
size(500,500);
}
float x=250, y=250;
float vx=2.0,vy=-2.5;
float boardX,boardY=470,boardW=100,boardH=20;
void draw(){
boardX = mouseX-boardW/2;
background(#FFFFF2);
rect(boardX,boardY,boardW,boardH);
ellipse(x,y,10,10);
x=x+vx;
y=y+vy;
if(x>500)vx=-vx;
if(y<0)vy=-vy;
if(x<0)vx=-vx;
if((y>boardY && y<boardY+boardH) && (x>boardX && x<boardX+boardW))
{
vy=-vy;
vx+=(mouseX-pmouseX)/2;
}
if(mousePressed && mouseButton==LEFT)boardW*=1.01;
if(mousePressed && mouseButton==RIGHT)boardW*=0.99;
}
按住左鍵時可增加底部的長度
void setup(){
size(500,500);
}
void draw(){
for(int x=50;x<=450;x+=50){
for(int y=50;y<=450;y+=50){
ellipse(x,y,50,50);
}
}
}
void setup(){
size(500,500);
}
int [][] go={
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
void draw(){
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if( go[i][j]==1)fill(0);
else fill(255);
ellipse(50+j*50,50+i*50,50,50);
}
}
}
void setup(){
size(500,500);
}
int [][]go={
{2,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,2,0,0,0},
{0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,1,0},
{0,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
void draw(){
background(246,194,108);
for(int i=1;i<=9;i++){
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int x=0;x<9;x++){
for(int y=0;y<9;y++){
if(go[x][y]==1){
fill(#000000);
ellipse(50+x*50,50+y*50,40,40);
}else if(go[x][y]==2){
fill(#FFFFFF);
ellipse(50+x*50,50+y*50,40,40);
}
}
}
}
void setup(){
size(500,500);
}
int [][]go={
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
int N=0;
void mousePressed(){
int x=(mouseX-25)/50;
int y=(mouseY-25)/50;
go[x][y]=(N%2==0)?1:2;
N++;
}
void draw(){
background(246,194,108);
for(int i=1;i<=9;i++){
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int x=0;x<9;x++){
for(int y=0;y<9;y++){
if(go[x][y]==1){
fill(#000000);
ellipse(50+x*50,50+y*50,40,40);
}else if(go[x][y]==2){
fill(#FFFFFF);
ellipse(50+x*50,50+y*50,40,40);
}
}
}
}
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