2022年9月26日 星期一

豪哥互動技術筆記 week04

 1-1.動者恆動 靜者恆靜


void setup(){
  size(500,500);
}
int x=250,y=250;
void draw(){
  ellipse(x,y,10,10);
  x=x+1;
  y=y-1;
}

1-2. 撞到牆會反彈



void setup(){
  size(500,500);
}
float x=250,y=250;
float vx=1.0,vy=-0.5;
void draw(){
  ellipse(x,y,10,10);
  x=x+vx;
  y=y+vy;
  if(x>500) vx=-vx;
  if(y<0) vy=-vy;
}

1-3. 板子反彈



void setup(){
  size(500,500);
}
float x=250,y=250;
float vx=5.0,vy=-0.5;
void draw(){
  background(#FFFFF2);
  int boardX=mouseX;
  rect(boardX,470,100,20);
  ellipse(x,y,10,10);
  x=x+vx;
  y=y+vy;
  if(x>500) vx=-vx;
  if(y<0) vy=-vy;
  if(x<0) vx=-vx;
  if(y>470 && x>boardX && x<boardX+100) vy=-vy;
}


2-1.按左鍵板子會變大,反彈速度會跟著滑鼠移動的速度



void setup(){
  size(500,500);
}
float x=250,y=250;
float vx=5.0,vy=-0.5;
float boardX,boardY=470,boardW=100,boardH=20;
void draw(){
  boardX=mouseX-boardW/2;
  background(#FFFFF2);
  rect(boardX,boardY,boardW,boardH);
  ellipse(x,y,10,10);
  x=x+vx;
  y=y+vy;
  if(x>500) vx=-vx;
  if(y<0) vy=-vy;
  if(x<0) vx=-vx;
  if((y>boardY && y<boardY+boardH) && (x>boardX && x<boardX+boardW)){
    vy=-vy;
    vx += (mouseX-pmouseX)/2;
  }
  if(mousePressed && mouseButton==LEFT) boardW *= 1.01;
  if(mousePressed && mouseButton==RIGHT) boardW *= 0.99;
}

2-2.圍棋


void setup(){
  size(500,500);
}
void draw(){
  for(int x=50;x<=450;x+=50){
    for(int y=50;y<=450;y+=50){
      ellipse(x,y,50,50);
    }
  }
}

2-3.改良版

void setup(){
  size(500,500);
}
int [][] go={
  {0,0,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,0,0,1},
  {0,1,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,1,0,1},
  {0,0,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
};
void draw(){
  for(int i=0;i<9;i++){
    for(int j=0;j<9;j++){
      if(go[i][j]==1) fill(0);
      else fill(255);
      ellipse(50+j*50,50+i*50,50,50);
    }
  }
}

3-1.圍棋二改


void setup(){
  size(500,500);
}
int [][] go={
  {0,0,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,0,0,1},
  {0,1,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,1,0,1},
  {0,0,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
};
void draw(){
  background(246,194,108);
  for(int i=1;i<=9;i++){
    line(50,50*i,450,50*i);
    line(50*i,50,50*i,450);
  }
  for(int i=0;i<9;i++){
    for(int j=0;j<9;j++){
      if(go[i][j]==1){ 
        fill(0);
        ellipse(50+j*50,50+i*50,40,40);
     }else if(go[i][j]==2){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
     }
    }
  }
}
3-3.可出現白棋


void setup(){
  size(500,500);
}
int [][] go={
  {0,0,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,0,0,1},
  {0,1,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,1,0,1},
  {0,0,0,0,0,0,0,0,1},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
  {0,0,0,0,0,0,0,0,0},
};
int N=0;
void mousePressed(){
  int j=(mouseX-25)/50;
  int i=(mouseY-25)/50;
  go[i][j] = (N%2==0) ? 1:2;
  N++;
}
void draw(){
  background(246,194,108);
  for(int i=1;i<=9;i++){
    line(50,50*i,450,50*i);
    line(50*i,50,50*i,450);
  }
  for(int i=0;i<9;i++){
    for(int j=0;j<9;j++){
      if(go[i][j]==1){ 
        fill(0);
        ellipse(50+j*50,50+i*50,40,40);
     }else if(go[i][j]==2){
        fill(255);
        ellipse(50+j*50,50+i*50,40,40);
     }
    }
  }
}


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