1.洗牌,滑鼠點擊後隨機刷新
void setup(){size(500,500);PFont font = createFont("標楷體",40);textFont(font);myShuffle();}void myShuffle(){String [] flower = {"黑桃","紅心","方塊","梅花"}; //陣列face1 = flower[int(random(4))] + int(random(13)+1); //取整數face2 = flower[int(random(4))] + int(random(13)+1);face3 = flower[int(random(4))] + int(random(13)+1);face4 = flower[int(random(4))] + int(random(13)+1);}void mousePressed(){myShuffle();}String face1,face2,face3,face4;void draw(){drawPokerCard(100,100, face1); //使用函式drawPokerCard(130,150, face2); //使用函式drawPokerCard(160,200, face3); //使用函式drawPokerCard(190,250, face4); //使用函式}void drawPokerCard(int x,int y,String face){ //牌面int w=25;fill(255);rect(x-w/2,y-w/2,150+w,250+w,20); //弧度fill(#F5DAA8);rect(x,y,150,250,20); //弧度if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1) fill(#FF0000);else fill(0); //字體顏色textSize(40); //字體大小text(face,x,y+40);
2. 52張撲克牌
void setup(){size(700,700);}void draw(){background(#FFFFF2);for(int i=0;i<52;i++){int x = (i%10)*60;int y = int(i/10)*120;rect(x,y,60,120);}}
void setup(){size(700,700);PFont font = createFont("標楷體",10);textFont(font);}String[]faces = {"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K","黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K","黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K","黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",};void draw(){background(#FFFFF2);for(int i=0;i<52;i++){int x = (i%10)*60;int y = int(i/10)*120;fill(255); rect(x,y,60,120);fill(0); text(faces[i],x+25,y+80);}
4.撲克牌有牌面有顏色
void setup(){size(800,600);PFont font = createFont("標楷體",16);textFont(font);}String[]faces = {"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K","紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K","方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K","梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",};void draw(){background(#FFFFF2);for(int i=0;i<52;i++){int x = (i%13)*60;int y = int(i/13)*120;fill(255); rect(x,y,60,120);if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);else fill(255,0,0);text(faces[i],x+10,y+60);}}
size(800,600);PFont font = createFont("標楷體",16);textFont(font);}String[]faces = {"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K","紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K","方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K","梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",};void draw(){background(#FFFFF2);for(int i=0;i<52;i++){int x = (i%13)*60;int y = int(i/13)*120;fill(255); rect(x,y,60,120);if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);else fill(255,0,0);text(faces[i],x+10,y+60);}}void mousePressed(){int a = int(random(52));int b = int(random(52));String temp = faces[a];faces[a]=faces[b];faces[b]=temp;}
6.兩種程式結合,滑鼠點擊洗牌
void setup(){size(500,500);PFont font = createFont("標楷體",40);textFont(font);myShuffle();}String[]faces = {"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K","紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K","方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K","梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",};void myShuffle(){for(int k=0;k<10000;k++){int a = int(random(52));int b = int(random(52));String temp = faces[a];faces[a]=faces[b];faces[b]=temp;}face1 = faces[0];face2 = faces[1];face3 = faces[2];face4 = faces[3];}void mousePressed(){myShuffle();}String face1,face2,face3,face4;void draw(){drawPokerCard(100,100, face1); //使用函式drawPokerCard(130,150, face2); //使用函式drawPokerCard(160,200, face3); //使用函式drawPokerCard(190,250, face4); //使用函式}void drawPokerCard(int x,int y,String face){ //牌面int w=25;fill(255);rect(x-w/2,y-w/2,150+w,250+w,20); //弧度fill(#F5DAA8);rect(x,y,150,250,20); //弧度if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1) fill(#FF0000);else fill(0); //字體顏色textSize(40); //字體大小text(face,x,y+40);






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