2022年9月19日 星期一

豪哥筆記 week03

 1-1. 打開上禮拜程式


void setup() {

  size(500, 500);

  PFont font = createFont("標楷體", 40);

  textFont(font);

  String [] flower = {"黑桃","紅心","方塊","梅花"};//陣列

  face1 = flower[int(random(4))] + int(random(13)+1);

  face2 = flower[int(random(4))] + int(random(13)+1);

  face3 = flower[int(random(4))] + int(random(13)+1);

  face4 = flower[int(random(4))] + int(random(13)+1);

}

String face1,face2,face3,face4;

void draw() {

  drawPokerCard(100, 100, face1);

  drawPokerCard(130, 150, face2);

  drawPokerCard(160, 200, face3);

  drawPokerCard(190, 250, face4);

}

void drawPokerCard(int x, int y, String face) {

  int w=25;

  fill(255);

  rect(x-w/2, y-w/2, 150+w, 250+w, 20);

  fill(#22EDDE);

  rect(x, y, 150, 250, 20);

  //fill(0);//黑色的字

  if ( face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 ) fill(#FF0000);

  else fill(0);

  textSize(40);

  text(face, x, y+40);

}


1-2. 加入myShuffle和mousePressed函式,點滑鼠一下就會洗牌


void setup() {

  size(500, 500);

  PFont font = createFont("標楷體", 40);

  textFont(font);

  myShuffle();

}

void myShuffle(){

  String [] flower = {"黑桃","紅心","方塊","梅花"};//陣列

  face1 = flower[int(random(4))] + int(random(13)+1);

  face2 = flower[int(random(4))] + int(random(13)+1);

  face3 = flower[int(random(4))] + int(random(13)+1);

  face4 = flower[int(random(4))] + int(random(13)+1);

}

void mousePressed(){

  myShuffle();

}

String face1,face2,face3,face4;

void draw() {

  drawPokerCard(100, 100, face1);

  drawPokerCard(130, 150, face2);

  drawPokerCard(160, 200, face3);

  drawPokerCard(190, 250, face4);

}

void drawPokerCard(int x, int y, String face) {

  int w=25;

  fill(255);

  rect(x-w/2, y-w/2, 150+w, 250+w, 20);

  fill(#22EDDE);

  rect(x, y, 150, 250, 20);

  //fill(0);//黑色的字

  if ( face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 ) fill(#FF0000);

  else fill(0);

  textSize(40);

  text(face, x, y+40);

}



1-3. 可以產生52個框框

void setup(){

  size(700,700);

}

void draw(){

  background(#FFFFF2);

  for(int i=0;i<52;i++){ //迴圈

    int x = (i%10)*60; //除法10餘數,個位數

    int y = int(i/10)*120;//十位數

    rect(x,y,60,120);

  }

}


2-1.將卡牌加入數字

void setup(){

  size(700,700);

  PFont font = createFont("標楷體",10);

  textFont(font);

}

String [] faces = {

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

};

void draw(){

  background(#FFFFF2);

  for(int i=0;i<52;i++){ //迴圈

    int x = (i%10)*60; //除法10餘數,個位數

    int y = int(i/10)*120;//十位數

    fill(255); rect(x,y,60,120);

    fill(0); text(faces[i],x+25,y+80);

  }

}


2-2. 修改程式碼,有黑桃、紅心、方塊、梅花,紅心和方塊變成紅色

void setup(){

  size(800,600);

  PFont font = createFont("標楷體",16);

  textFont(font);

}

String [] faces = {

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

  "紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",

  "方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",

  "梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",

};

void draw(){

  background(#FFFFF2);

  for(int i=0;i<52;i++){ //迴圈

    int x = (i%13)*60; //除法10餘數,個位數

    int y = int(i/13)*120;//十位數

    fill(255); rect(x,y,60,120);

    if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);

    else fill(255,0,0);

    text( faces[i],x+10,y+60);

  }

}



2-3. 新增mouse pressed 讓他可以用滑鼠點擊洗牌

void setup(){

  size(800,600);

  PFont font = createFont("標楷體",16);

  textFont(font);

}

String [] faces = {

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

  "紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",

  "方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",

  "梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",

};

void draw(){

  background(#FFFFF2);

  for(int i=0;i<52;i++){ //迴圈

    int x = (i%13)*60; //除法10餘數,個位數

    int y = int(i/13)*120;//十位數

    fill(255); rect(x,y,60,120);

    if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);

    else fill(255,0,0);

    text( faces[i],x+10,y+60);

  }

}

void mousePressed(){

  int a = int(random(52));

  int b = int(random(52));

  String temp= faces[a];

  faces[a]=faces[b];

  faces[b]=temp;

}


3-1. 修改程式碼,貼到上一周教的內容

void setup(){

  size(500,600);

  PFont font = createFont("標楷體",16);

  textFont(font);

  myShuffle();

}

String [] faces = {

  "黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

  "紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",

  "方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",

  "梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",

};

void myShuffle(){

  for(int k=0;k<10000;k++){

    int a = int(random(52));

    int b = int(random(52));

    String temp= faces[a];

    faces[a]=faces[b];

    faces[b]=temp;

  }

  face1 = faces[0];

  face2 = faces[1];

  face3 = faces[2];

  face4 = faces[3];

}

void mousePressed(){

  myShuffle();

}

String face1,face2,face3,face4;

void draw() {

  drawPokerCard(100, 100, face1);

  drawPokerCard(130, 150, face2);

  drawPokerCard(160, 200, face3);

  drawPokerCard(190, 250, face4);

}

void drawPokerCard(int x, int y, String face) {

  int w=25;

  fill(255);

  rect(x-w/2, y-w/2, 150+w, 250+w, 20);

  fill(#22EDDE);

  rect(x, y, 150, 250, 20);

  //fill(0);//黑色的字

  if ( face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 ) fill(#FF0000);

  else fill(0);

  textSize(40);

  text(face, x, y+40);

}



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