step1 - 1
修改上次的程式碼,點擊滑鼠可以改變卡牌的花色
void setup()
{
size(500,500);
PFont font = createFont("標楷體", 40);
textFont(font);
myShuffle();
}
void myShuffle()
{
String [] flower = {"黑桃", "紅心", "方塊", "梅花"};
face1 = flower[int(random(4))] + int(random(13)+1);
face2 = flower[int(random(4))] + int(random(13)+1);
face3 = flower[int(random(4))] + int(random(13)+1);
face4 = flower[int(random(4))] + int(random(13)+1);
}
void mousePressed()
{
myShuffle();
}
String face1, face2, face3, face4;
void draw()
{
drawPokerCard(100,100, face1);
drawPokerCard(130,150, face2);
drawPokerCard(160,200, face3);
drawPokerCard(190,250, face4);
}
void drawPokerCard(int x, int y, String face)
{
int w=20;
fill(255);
rect(x-w/2,y-w/2, 150+w, 250+w, 20);
fill(#FF9090);
rect(x,y, 150, 250, 20);
///fill(0);
if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1) fill(#FF0000);
else fill(0);
textSize(40);
text(face, x, y+40);
}
開一個新程式,顯示所有的牌
void setup()
{
size(700,700);
}
void draw()
{
background(#FFFFF2);
for(int i=0 ; i<52 ; i++)
{
int x = (i%10)*60;
int y = int(i/10)*120;
rect(x, y, 60, 120);
}
}
修改上一個程式,加上文字
void setup()
{
size(700,700);
PFont font = createFont("標楷體", 12);
textFont(font);
}
String [] faces = {
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K"
};
void draw()
{
background(#FFFFF2);
for(int i=0 ; i<52 ; i++)
{
int x = (i%10)*60;
int y = int(i/10)*120;
fill(255);
rect(x, y, 60, 120);
fill(0);
text(faces[i], x+25, y+80);
}
}
step1 - 4
改變文字和顏色
void setup()
{
size(700,700);
PFont font = createFont("標楷體", 16);
textFont(font);
}
String [] faces = {
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"紅心A", "紅心2", "紅心3", "紅心4", "紅心5", "紅心6", "紅心7", "紅心8", "紅心9", "紅心10", "紅心J", "紅心Q", "紅心K",
"方塊A", "方塊2", "方塊3", "方塊4", "方塊5", "方塊6", "方塊7", "方塊8", "方塊9", "方塊10", "方塊J", "方塊Q", "方塊K",
"梅花A", "梅花2", "梅花3", "梅花4", "梅花5", "梅花6", "梅花7", "梅花8", "梅花9", "梅花10", "梅花J", "梅花Q", "梅花K"
};
void draw()
{
background(#FFFFF2);
for(int i=0 ; i<52 ; i++)
{
int x = (i%10)*60;
int y = int(i/10)*120;
fill(255);
rect(x, y, 60, 120);
if(faces[i].indexOf("紅心") == -1 && faces[i].indexOf("方塊") == -1) fill(0);
else fill(255,0,0);
text(faces[i], x+10, y+60);
}
}
step1 - 5
點擊滑鼠可以將牌互換
void setup()
{
size(700,700);
PFont font = createFont("標楷體", 16);
textFont(font);
}
String [] faces = {
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"紅心A", "紅心2", "紅心3", "紅心4", "紅心5", "紅心6", "紅心7", "紅心8", "紅心9", "紅心10", "紅心J", "紅心Q", "紅心K",
"方塊A", "方塊2", "方塊3", "方塊4", "方塊5", "方塊6", "方塊7", "方塊8", "方塊9", "方塊10", "方塊J", "方塊Q", "方塊K",
"梅花A", "梅花2", "梅花3", "梅花4", "梅花5", "梅花6", "梅花7", "梅花8", "梅花9", "梅花10", "梅花J", "梅花Q", "梅花K"
};
void draw()
{
background(#FFFFF2);
for(int i=0 ; i<52 ; i++)
{
int x = (i%10)*60;
int y = int(i/10)*120;
fill(255);
rect(x, y, 60, 120);
if(faces[i].indexOf("紅心") == -1 && faces[i].indexOf("方塊") == -1) fill(0);
else fill(255,0,0);
text(faces[i], x+10, y+60);
}
}
void mousePressed()
{
int a = int(random(52));
int b = int(random(52));
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
step1 - 6
將第一個程式與上一個程式做合併(方法一)
void setup()
{
size(700,700);
PFont font = createFont("標楷體", 14);
textFont(font);
myShuffle();
}
String [] faces = {
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"紅心A", "紅心2", "紅心3", "紅心4", "紅心5", "紅心6", "紅心7", "紅心8", "紅心9", "紅心10", "紅心J", "紅心Q", "紅心K",
"方塊A", "方塊2", "方塊3", "方塊4", "方塊5", "方塊6", "方塊7", "方塊8", "方塊9", "方塊10", "方塊J", "方塊Q", "方塊K",
"梅花A", "梅花2", "梅花3", "梅花4", "梅花5", "梅花6", "梅花7", "梅花8", "梅花9", "梅花10", "梅花J", "梅花Q", "梅花K"
};
void myShuffle()
{
for(int k=0 ; k<10000 ; k++)
{
int a = int(random(52));
int b = int(random(52));
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
face1 = faces[0];
face2 = faces[1];
face3 = faces[2];
face4 = faces[3];
}
void mousePressed()
{
myShuffle();
}
String face1, face2, face3, face4;
void draw()
{
background(#FFFFF2);
for(int i=0 ; i<52 ; i++)
{
int x = (i%10)*60;
int y = int(i/10)*120;
fill(255);
rect(x, y, 60, 120);
if(faces[i].indexOf("紅心") == -1 && faces[i].indexOf("方塊") == -1) fill(0);
else fill(255,0,0);
text(faces[i], x+10, y+60);
}
}
step1 - 6
(方法二)
void setup()
{
size(700,700);
PFont font = createFont("標楷體", 14);
textFont(font);
myShuffle();
}
String [] faces = {
"黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K",
"紅心A", "紅心2", "紅心3", "紅心4", "紅心5", "紅心6", "紅心7", "紅心8", "紅心9", "紅心10", "紅心J", "紅心Q", "紅心K",
"方塊A", "方塊2", "方塊3", "方塊4", "方塊5", "方塊6", "方塊7", "方塊8", "方塊9", "方塊10", "方塊J", "方塊Q", "方塊K",
"梅花A", "梅花2", "梅花3", "梅花4", "梅花5", "梅花6", "梅花7", "梅花8", "梅花9", "梅花10", "梅花J", "梅花Q", "梅花K"
};
void myShuffle()
{
for(int k=0 ; k<10000 ; k++)
{
int a = int(random(52));
int b = int(random(52));
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
face1 = faces[0];
face2 = faces[1];
face3 = faces[2];
face4 = faces[3];
}
void mousePressed()
{
myShuffle();
}
String face1, face2, face3, face4;
void draw()
{
drawPokerCard(100,100, face1);
drawPokerCard(130,150, face2);
drawPokerCard(160,200, face3);
drawPokerCard(190,250, face4);
}
void drawPokerCard(int x, int y, String face)
{
int w=20;
fill(255);
rect(x-w/2,y-w/2, 150+w, 250+w, 20);
fill(#FF9090);
rect(x,y, 150, 250, 20);
///fill(0);
if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1) fill(#FF0000);
else fill(0);
textSize(40);
text(face, x, y+40);
}


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