1.做一條無限延長的線
void setup()
{
size(500,500);
}
int x=250, y=250;
void draw()
{
ellipse(x, y, 10, 10);
x = x + 1;
y = y - 1;
}
線碰到牆壁會反彈
void setup()
{
size(500,500);
}
float x=250, y=250;
float vx=1.0, vy = -0.5;
void draw()
{
ellipse(x ,y, 10, 10);
x = x+vx;
y = y+vy;
if( x > 500 ) vx = -vx;
if( y < 0 ) vy = -vy;
}
要接住喔!!!
void setup()
{
size(500,500);
}
float x=250, y=250;
float vx=1.0, vy = -0.5;
void draw()
{
background(#FFFFF2);
int boardX = mouseX;
rect(boardX, 470, 100, 20);
ellipse(x ,y, 10, 10);
x = x+vx;
y = y+vy;
if( x > 500 ) vx = -vx;
if( y < 0 ) vy = -vy;
if( x < 0 ) vx = -vx;
if( y>470 && x>boardX && x<boardX+200 ) vy = -vy;
}
void setup()
{
size(500,500);
}
float x=250, y=250;
float vx=2.0, vy = -2.5;
float boardX, boardY=470, boardW=100, boardH=20;
void draw()
{
boardX = mouseX-boardW/2;
background(#FFFFF2);
rect(boardX, boardY, boardW, boardH);
ellipse(x ,y, 10, 10);
x = x + vx;
y = y + vy;
if( x > 500 ) vx = -vx;
if( y < 0 ) vy = -vy;
if( x < 0 ) vx = -vx;
if( (y>boardY && y<boardY + boardH ) &&
(x>boardX && x<boardX + boardW ) ){
vy = -vy;
vx += (mouseX-pmouseX)/2;
}
if(mousePressed && mouseButton==LEFT) boardW *=1.01;
if(mousePressed && mouseButton==RIGHT) boardW *=0.99;
}
void setup()
{
size(500,500);
}
void draw()
{
for(int x=50;x<=450;x+=50){
for(int y=50;y<=450;y+=50){
ellipse(x, y, 50, 50);
}
}
}
怎麼可以只有白棋呢
void setup(){
size(500,500);
}
int [][] go={
{0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,0,1,0,1,0,0,0},
{0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
void draw(){
for(int i=0; i<9; i++){
for(int j=0; j<9; j++){
if( go[i][j]==1) fill(0);
else fill(255);
ellipse(50+j*50, 50+i*50, 50, 50);
}
}
}
加上棋盤格
void setup(){
size(500,500);
}
int [][] go={
{0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,0,1,0,1,0,0,0},
{0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
void draw(){
background(246, 194, 108);
for(int i=1; i<=9; i++){
line(50, 50*i, 450, 50*i);
line(50*i, 50, 50*i, 450);
}
for(int i=0; i<9; i++){
for(int j=0; j<9; j++){
if( go[i][j]==1){
fill(0); //1:黑棋
ellipse(50+j*50, 50+i*50, 40, 40);
}else if( go[i][j]==2){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
}
}
}
滑鼠點一下會產生黑白棋子
void setup(){
size(500,500);
}
int [][] go={
{0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,1,0,0},
{0,0,0,1,0,1,0,0,0},
{0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
int N=0;
void mousePressed(){
int j = (mouseX-25)/50;
int i = (mouseY-25)/50;
go[i][j] = (N%2==0) ? 1 : 2;
N++;
}
void draw(){
background(246, 194, 108);
for(int i=1; i<=9; i++){
line(50, 50*i, 450, 50*i);
line(50*i, 50, 50*i, 450);
}
for(int i=0; i<9; i++){
for(int j=0; j<9; j++){
if( go[i][j]==1){
fill(0);
ellipse(50+j*50, 50+i*50, 40, 40);
}else if( go[i][j]==2){
fill(255);
ellipse(50+j*50, 50+i*50, 40, 40);
}
}
}
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