把上週的程式先拿出來用>點一下就可以洗牌
void setup()
{
size(500,500);
PFont font = createFont("標楷體",40);
textFont(font);
myShuffle();
}
void myShuffle(){
String []flower = {"黑桃","紅心","方塊","梅花"};
face1 = flower[int(random(4))] + int(random(13)+1);
face2 = flower[int(random(4))] + int(random(13)+1);
face3 = flower[int(random(4))] + int(random(13)+1);
face4 = flower[int(random(4))] + int(random(13)+1);
}
void mousePressed(){
myShuffle();
}
String face1,face2,face3,face4;
void draw(){
drawPokerCard(100,100, face1);
drawPokerCard(130,150, face2);
drawPokerCard(160,200, face3);
drawPokerCard(190,250, face4);
}
void drawPokerCard(int x, int y, String face){
int w=25;
fill(255);
rect(x-w/2,y-w/2, 150+w,250+w, 20);
fill(#6FCBF5);
rect(x,y, 150,250,20);
fill(0);
if ( face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1 ) fill(#FF0000);
else fill(0);
textSize(40);
text( face, x, y+40 );
}
|
先製作出所有卡牌
void setup()
{
size(700,700);
}
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){ //迴圈
int x = (i%10)*60; //除法10餘數
int y = int(i/10)*120; //十位數
rect( x, y, 60, 120 );
}
}
再把牌面都做出來 void setup(){ size(800,600); PFont font = createFont("標楷體", 16); textFont(font); } String [] faces = {
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K" }; void draw(){ background(#FFFFF2); for(int i=0; i<52; i++){ int x = (i%13)*60; int y = int(i/13)*120;
fill(255); rect( x, y, 60, 120);
if( faces[i].indexOf("紅心")==-1
&& faces[i].indexOf("方塊")==-1)
fill(0);
else fill(255,0,0);
text( faces[i], x+10, y+60); } } |
.png)
.png)
.png)
沒有留言:
張貼留言