2022/09/19 Week03
1. 複習上周最後的程式碼(複製)
2. 加上myShuffle函式
void setup(){
size(500,500);
PFont font = createFont("標楷體", 40);
textFont(font);
myShuffle();
}
void myShuffle(){
String [] flower = {"黑桃","紅心","方塊","梅花"};//陣列[花色]
face1 = flower[int(random(4))] + int(random(13)+1);
face2 = flower[int(random(4))] + int(random(13)+1);
face3 = flower[int(random(4))] + int(random(13)+1);
face4 = flower[int(random(4))] + int(random(13)+1);
///random(13)=0~12,因此要+1,int()要取整
}
void mousePressed(){
myShuffle();
}
int W=20;
String face1, face2, face3, face4; ///牌的字
void draw(){
drawPokerCard(100,100, face1 );
drawPokerCard(130,150, face2 );
drawPokerCard(160,200, face3 );
drawPokerCard(190,250, face4 );
}///變數: int=整數 , String=字串
void drawPokerCard(int x, int y, String face){
fill(255);
rect(x-W/2, y-W/2, 150+W, 250+W, 20);
fill(#E3BB1B);
rect(x, y, 150, 250, 20);
///fill(0);
if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1) fill(#FF0000);
else fill(0);
textSize(30);
text(face, x+10,y+35);
}
3. 想要做出52張的撲克牌
void setup(){
size(700,700);
}
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){
int x= (i%10)*60; ///餘數:0~9
int y= int(i/10)*120; ///除數:0~9
rect( x,y, 60,120 );
}
}
4. 想要印出52張撲克牌的花色
void setup(){
size(700,700);
PFont font = createFont("標楷體",10);
textFont(font);
}
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K"
};
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){
int x= (i%10)*60; ///餘數:0~9
int y= int(i/10)*120; ///除數:0~9
fill(255); rect( x,y, 60,120 );
fill(0); text(faces[i], x+25, y+80);
}
}
5. 修改印出的花色顏色 + 字體大小 + 修改排版
void setup(){
size(800,600);
PFont font = createFont("標楷體",16);
textFont(font);
}
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K"
};
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){
int x= (i%13)*60; ///餘數:0~13,同一種花色一排
int y= int(i/13)*120; ///除數:0~13,同一種花色一排
fill(255); rect( x,y, 60,120 );
if( faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0); /// ==-1:不等於-->黑色
else fill(255,0,0); ///紅色
text(faces[i], x+10, y+60); ///字的位置
}
}
6. 加上mousePressed: 交換牌
void setup(){
size(800,600);
PFont font = createFont("標楷體",16);
textFont(font);
}
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K"
};
void draw(){
background(#FFFFF2);
for(int i=0; i<52; i++){
int x= (i%13)*60; ///餘數:0~9
int y= int(i/13)*120; ///除數:0~9
fill(255); rect( x,y, 60,120 );
if( faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0); ///==-1:不等於
else fill(255,0,0); ///紅色
text(faces[i], x+10, y+60);
}
}
void mousePressed(){
int a = int(random(52));
int b = int(random(52));
//目標:face[a] vs. face[b] 交換
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
7. 整合洗牌到上周的程式碼裡
void setup(){
size(500,500);
PFont font = createFont("標楷體", 40);
textFont(font);
myShuffle();
}
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K"
};
void myShuffle(){
for(int k=0; k<100000; k++){
int a = int(random(52));
int b = int(random(52));
//目標:face[a] vs. face[b] 交換
String temp = faces[a];
faces[a] = faces[b];
faces[b] = temp;
}
face1 = faces[0];
face2 = faces[1];
face3 = faces[2];
face4 = faces[3];
}
void mousePressed(){ ///滑鼠左鍵點擊: 換卡面
myShuffle();
}
int W=20;
String face1, face2, face3, face4; ///牌的字
void draw(){
drawPokerCard(100,100, face1 );
drawPokerCard(130,150, face2 );
drawPokerCard(160,200, face3 );
drawPokerCard(190,250, face4 );
}///變數: int=整數 , String=字串
void drawPokerCard(int x, int y, String face){
fill(255);
rect(x-W/2, y-W/2, 150+W, 250+W, 20);
fill(#E3BB1B);
rect(x, y, 150, 250, 20);
///fill(0);
if(face.indexOf("黑桃") == -1 && face.indexOf("梅花") == -1) fill(#FF0000);
else fill(0);
textSize(30);
text(face, x+10,y+35);
}
///////////////////////////////////// 牌面不會在重複了! ///////////////////////////////////////////////////
許願池: 音樂節奏遊戲(想要加上音樂~)
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