Week04
1.)
1-1.小球往右上移動
void setup(){
size(500,500);
}
int x=250,y=250;
void draw(){
ellipse(x,y,10,10);
x=x+1;
y=y-1;
}
1-2.小球碰到邊界會轉方向
void setup(){
size(500,500);
}
float x=250,y=250;
float vx=1.0,vy=-0.5;
void draw(){
ellipse(x,y,10,10);
x=x+vx;
y=y+vy;
if(x>500)vx=-vx;
if(y<0)vy=-vy;
}
1-3.劃出一個會反彈的小方格
void setup(){
size(500,500);
}
float x=250,y=250;
float vx=2.0,vy=-1.5;
void draw(){
background(#FFFFF2);
int boardX=mouseX;
rect(boardX,470,100,20);
ellipse(x,y,10,10);
x=x+vx;
y=y+vy;
if(x>500)vx=-vx;
if(x<0)vx=-vx;
if(y<0)vy=-vy;
if(y>470 && x>boardX && x<boardX+100)vy=-vy;
}
2.)
2-1.加摩擦力
void setup(){
size(500,500);
}
float x=250,y=250;
float vx=2.0,vy=-2.5;
float boardX,boardY=470,boardW=100,boardH=20;
void draw(){
boardX=mouseX-boardW/2;
background(#FFFFF2);
int boardX=mouseX;
rect(boardX,boardY,boardW,boardH);
ellipse(x,y,10,10);
x=x+vx;
y=y+vy;
if(x>500)vx=-vx;
if(x<0)vx=-vx;
if(y<0)vy=-vy;
if((y>boardY && y<boardY+boardH) && (x>boardX && x<boardX+boardW)){
vy=-vy;
vx+=(mouseX-pmouseX)/2;
}
if(mousePressed && mouseButton==LEFT) boardW*=1.01;
if(mousePressed && mouseButton==RIGHT) boardW*=0.99;
}
2-2.開新檔
void setup(){
size(500,500);
}
void draw(){
for(int x=50;x<=450;x+=50){
for(int y=50;y<=450;y+=50){
ellipse(x,y,50,50);
}
}
}
2-3.用陣列寫黑白棋
void setup(){
size(500,500);
}
int [][] go={
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,1},
{0,0,0,0,0,0,1,0,1},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
void draw(){
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1)fill(0);
else fill(255);
ellipse(50+j*50,50+i*50,50,50);
}
}
}
3.)
3-1.
void setup(){
size(500,500);
}
int [][] go={
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,1},
{0,1,0,0,0,0,0,0,1},
{0,0,0,0,0,0,1,0,1},
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
void draw(){
background(246,194,108); 改背景色
for(int i=1;i<=9;i++){畫線
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1){
fill(0);
ellipse(50+j*50,50+i*50,40,40);
}
else if(go[i][j]==2){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
}
}
}
}
3-2.
void setup(){
size(500,500);
}
int [][] go={ ///歸零
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
};
int N=0;
void mousePressed(){
int j=(mouseX-25)/50;
int i=(mouseY-25)/50;
go[i][j]=(N%2==0)?1:2; ///ifN%2==0用1,否則用2
N++;
}
void draw(){
background(246,194,108);
for(int i=1;i<=9;i++){
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(go[i][j]==1){
fill(0);
ellipse(50+j*50,50+i*50,40,40);
}
else if(go[i][j]==2){
fill(255);
ellipse(50+j*50,50+i*50,40,40);
}
}
}
}
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