week03 卡牌遊戲(二)
1.新增一個 myShuffle的涵式使其送到滑鼠事件裡能重新洗牌
(1)在setup裡呼叫 myShuffle();
(2)新增 myShuffle()涵式
```c
void myShuffle(){
String[] flower={"黑桃","紅心","方塊","梅花"};
face1=flower[int (random(4))]+int (random(13)+1);
face2=flower[int (random(4))]+int (random(13)+1);
face3=flower[int (random(4))]+int (random(13)+1);
face4=flower[int (random(4))]+int (random(13)+1);
///取整數 0...12,所以要+1
}
```
(3)新增滑鼠事件
```c
void mousePressed(){
myShuffle();
}
```
2.利用迴圈印出52張牌出來,並設定一行10張牌
```c
void setup(){
size(700,700);
}
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++)
{
int x=(i%10)*60; ///除法10餘數,個位數
int y=int (i/10)*120; ///十位數
rect(x,y,60,120);
}
}
```
```c
void setup(){
size(700,700);
PFont font = createFont("標楷體",10);
textFont(font);
}
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K"
};
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++)
{
int x=(i%10)*60; ///除法10餘數,個位數
int y=int (i/10)*120; ///十位數
fill(255); rect(x,y,60,120);
fill(0); text(faces[i],x+25,y+80);
}
}
```
4.精簡程式,將各個花色設定好,並調整文字大小和印在牌面上的位置
```c
void setup(){
size(800,700);
PFont font = createFont("標楷體",16);
textFont(font);
}
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",
};
void draw(){
background(#FFFFF2);
for(int i=0;i<52;i++)
{
int x=(i%10)*60; ///除法10餘數,個位數
int y=int (i/10)*120; ///十位數
fill(255); rect(x,y,60,120);
if(faces[i].indexOf("紅心")==-1 && faces[i].indexOf("方塊")==-1) fill(0);
else fill(255,0,0);
fill(0); text(faces[i],x+10,y+60);
}
}
```
```c
void mousePressed(){
int a =int(random(52));
int b =int(random(52));
//目標:faces[a] vs. faces[b]交換
String temp =faces[a];
faces[a]=faces[b];
faces[b]=temp;
}
```
```c
void setup(){
size(500,500);
PFont font = createFont("標楷體",40);
textFont(font);
myShuffle();
}//shuffle是洗牌的英文
String [] faces={
"黑桃A","黑桃2","黑桃3","黑桃4","黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",
"紅心A","紅心2","紅心3","紅心4","紅心5","紅心6","紅心7","紅心8","紅心9","紅心10","紅心J","紅心Q","紅心K",
"方塊A","方塊2","方塊3","方塊4","方塊5","方塊6","方塊7","方塊8","方塊9","方塊10","方塊J","方塊Q","方塊K",
"梅花A","梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10","梅花J","梅花Q","梅花K",
};
void myShuffle(){
for(int k=0;k<10000;k++){
int a =int(random(52));
int b =int(random(52));
//目標:faces[a] vs. faces[b]交換
String temp =faces[a];
faces[a]=faces[b];
faces[b]=temp;
}
face1 = faces[0];
face2 = faces[1];
face3 = faces[2];
face4 = faces[3];
}
void mousePressed(){
myShuffle();
}
String face1,face2,face3,face4;
void draw()
{
drawCard(100,100,face1);
drawCard(130,150,face2);
drawCard(160,200,face3);
drawCard(190,250,face4);
}///牌面:黑桃 Spade、紅心 Heart、方塊 Dimond、梅花 Club
void drawCard(int x,int y,String face)
{
int W=20;
fill(255);
rect(x-W/2,y-W/2,150+W,250+W,20);
fill(#39EA13);
rect(x,y,150,250,20);
//fill(0);
if(face.indexOf("黑桃")==-1 && face.indexOf("梅花")==-1)fill(#FF0000); ///紅色
else fill(0); ///黑色
textSize(40);
text(face,x,y+40);
}
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