1.圓圈=>直線
void setup()
{
size(600,600);
}
int x=300,y=300;
void draw()
{
ellipse(x,y,5,5);
x+=1;
y-=1;
}
2.反彈
void setup()
{
size(600,600);
}
float x=300,y=300;
float vx=1.0,vy=-0.5;
void draw()
{
ellipse(x,y,20,20);
x+=vx;
y+=vy;
if(x>600|x<0)vx=-vx;
if(y<0|y>600)vy=-vy;
}
3.板子反彈
void setup()
{
size(600,600);
}
float x=300,y=300;
float vx=3.0,vy=-2.5;
void draw()
{
background(#FFFFF2);
int boardx=mouseX;
rect(boardx,570,250,20);
ellipse(x,y,20,20);
x+=vx;
y+=vy;
if(x>600|x<0)vx=-vx;
if(y<0)vy=-vy;
if(y>570 && x>boardx && x<boardx+250) vy=-vy;
}
4. 板子長短+反彈軌道
void setup()
{
size(600,600);
}
float x=300,y=300;
float vx=3.0,vy=-2.5;
float boardx,boardy=570,boardw=250,boardh=20;
void draw()
{
background(#FFFFF2);
int boardx=mouseX;
rect(boardx,boardy,boardw,boardh);
ellipse(x,y,20,20);
x+=vx;
y+=vy;
if(x>600|x<0)vx=-vx;
if(y<0)vy=-vy;
if((y>boardy && y<boardy+boardh)&&
(x>boardx && x<boardx+boardw))
{
vy=-vy;
vx+=(mouseX-pmouseX)/2;
}
if(mousePressed && mouseButton ==LEFT)boardw*=1.01;
if(mousePressed && mouseButton ==RIGHT)boardw*=0.99;
}
void setup()
{
size(600,600);
}
void draw()
{
for(int x=100;x<=500;x+=50)
{
for(int y=100;y<=500;y+=50)
{
ellipse(x,y,50,50);
}
}
}
6.黑白棋盤
void setup()
{
size(600,600);
}
int [][] go={
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
void draw()
{
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1) fill(0);
else fill(255);
ellipse(100+j*50,100+i*50,50,50);
}
}
}
7.正常棋盤
void setup()
{
size(600,600);
}
int [][] go={
{0,0,0,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,2,0,1,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,2,0,0,0,0,0,0,0}
};
void draw()
{
background(246,194,108);
for(int i=1;i<=9;i++)
{
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1)
{
fill(0);
ellipse(50+j*50,100+i*50,40,40);
}
else if(go[i][j]==2)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
}
}
}
}
8. 1黑2白
void setup()
{
size(600,600);
}
int [][] go={
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0}
};
int n=0;
void mousePressed()
{
int j=(mouseX-25)/50;
int i=(mouseY-25)/50;
go[i][j]=(n%2==0)?1:2;
n++;
}
void draw()
{
background(246,194,108);
for(int i=1;i<=9;i++)
{
line(50,50*i,450,50*i);
line(50*i,50,50*i,450);
}
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
if(go[i][j]==1)
{
fill(0);
ellipse(50+j*50,100+i*50,40,40);
}
else if(go[i][j]==2)
{
fill(255);
ellipse(50+j*50,50+i*50,40,40);
}
}
}
}








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