//加入下棋音效
import processing.sound.*;
SoundFile soundHit;
void setup(){
size(600,600);
soundHit=new SoundFile(this,"hit.mp3");
}
int [][] go={
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
int N=0;//現在有幾個棋子
void draw(){
background(#FFAA64);
//畫線
for(int i=1;i<=19;i++){//畫19條線
line(30,30*i,570,30*i);//直線
line(30*i,30,30*i,570);//橫線
}
//畫棋盤上的點點
fill(0);//黑色的
ellipse(120,120,10,10);
ellipse(120,300,10,10);
ellipse(120,480,10,10);
ellipse(300,120,10,10);
ellipse(300,300,10,10);
ellipse(300,480,10,10);
ellipse(480,120,10,10);
ellipse(480,300,10,10);
ellipse(480,480,10,10);
//畫黑棋/白棋
for(int i=0;i<19;i++){
for(int j=0;j<19;j++){
if(go[i][j]==1){
fill(0);
ellipse(30+j*30,30+i*30,30,30);//30*30的黑棋,下在鼠標按的位置
}else if(go[i][j]==2){
fill(255);
ellipse(30+j*30,30+i*30,30,30);//30*30的白棋,下在鼠標按的位置
}
}
}
}
void mousePressed(){
int i=(mouseY-15)/30;//x座標
int j=(mouseX-15)/30;//y座標
soundHit.play();//下棋播放音效
go[i][j]=(N%2==0)?1:2;//不是1就是2,1=白色、2=黑色。
N++;//增加棋子
}


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